A 2D animation engine for algorithm & data-structure explainer videos, in Rust on macroquad. Newspaper-styled, deterministic, code-driven.
Every render looks like a page from the same broadsheet: off-white paper,
ink strokes, one spot color, serif headlines, mono data. That's the channel's
visual identity — defined once in src/style.rs.
cargo run --example bloom_filter # live preview window
cargo run --example union_findLive transport controls (for lining narration up with beats):
| key | action |
|---|---|
Space |
pause / play |
← → |
step one frame |
, . |
jump ±1 s |
1–9 |
jump to section markers |
F |
toggle fullscreen (fit-to-screen, letterboxed) |
R |
restart |
| drag bottom bar | scrub |
The HUD shows exact t and frame number; it is never present in recordings.
cargo run --example bloom_filter -- --record out/bloom --fps 60Renders at a fixed timestep (t = frame / fps, wall clock ignored → output
is deterministic), writes out/bloom/frame_00000.png …, then runs ffmpeg if
installed — otherwise it prints the exact stitch command:
ffmpeg -framerate 60 -i out/bloom/frame_%05d.png -c:v libx264 -pix_fmt yuv420p bloom.mp4Recording supersamples at --scale 1.5 by default, so the 1280×720 logical
canvas comes out as true 1920×1080 with fonts rasterized at full resolution
(pass --scale 2 for 1440p). Everything is drawn with 4× MSAA.
Tip: --fps 2 sparsely samples the whole movie in a few dozen frames —
a fast visual proof-read of a full video. --frames N caps the frame count.
use broadsheet::prelude::*;
fn main() {
let mut m = Movie::new("Skip Lists", 1280, 720);
// 1. declare the cast (state at t = 0)
m.scene()
.circle("A", v(300., 400.), 40.).label("A")
.circle("B", v(900., 400.), 40.).label("B").hidden()
.arrow("e", v(340., 400.), v(340., 400.)).hidden()
.text("cap", v(640., 620.), "").size(22.).color(FADED).hidden();
// 2. script the beats (cursor advances with each play)
m.play(act().set_text("cap", "two nodes, one pointer"));
m.play(act().fade_in("B").dur(0.4));
m.play(par![ // simultaneous
act().fade_in("e").dur(0.15),
act().grow_to("e", v(860., 400.)).dur(0.5).ease(InOutCubic),
]);
m.play(seq![ // sequential
act().highlight("B", ACCENT),
act().pulse("B"),
wait(0.5), // narration beat
]);
m.section("Level 2"); // newspaper section card + jump marker
m.play(act().move_to("A", v(300., 250.)).dur(0.6).ease(OutBack));
broadsheet::run(m);
}Verbs: move_to move_by fade_in fade_out color_to highlight
(auto-reverts) scale_to pulse shake grow_to/retarget (line & arrow
endpoints — draws edges, rewires pointers) set_text (crossfade).
Tune any act with .dur(secs) and .ease(...).
Scene niceties: .label("A") puts a mono label riding on a shape
(addressable as "A.label"); .follow(id, offset) pins any entity to
another; .wrap(px) word-wraps long text (captions) into centred lines;
.hidden() starts invisible for a later fade_in; m.wait(s)
leaves silence; m.at(t, clip) places a clip at an absolute timestamp;
m.now() tells you the cursor time for narration notes.
Palette: INK, PAPER, ACCENT (newsprint red), BLUE, FADED,
PAPER_SHADE.
See ARCHITECTURE.md — module map, the statelessness invariant, and step-by-step recipes for adding a primitive or a verb (the two things a weekly video occasionally needs).