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Summary of Changes

Hello @meowvelous-elixia, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request significantly enhances the user experience for node manipulation within the mind map application. It refactors node movement operations into a unified function, making the codebase more maintainable, and improves visibility during interactions by adjusting the scrollIntoView behavior. Additionally, it refines node selection and deselection to better support multiple topics.

Highlights

  • Improved scrollIntoView Threshold: The scrollIntoView function now triggers earlier, when an element is within 50 pixels of the viewport edge, enhancing user experience by ensuring elements are visible before they are fully out of view.
  • Consolidated Node Movement Logic: The moveNodeIn function has been refactored and merged into a single, more general moveNode helper function, which now handles 'in', 'before', and 'after' node movements, improving code clarity and maintainability.
  • Enhanced Node Selection Handling: The selectNodes and unselectNodes functions were updated to explicitly handle multiple topics, aligning with the goal of better managing node selections.
  • Automatic Node Expansion on Move-In: When moving a node into a collapsed parent, the parent node will now automatically expand, improving the drag-and-drop experience.
  • Post-Move Scroll Adjustment: After a node movement operation, the view will automatically scroll to ensure the last moved node is visible, preventing it from being off-screen.

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Code Review

This pull request introduces several valuable improvements to the node moving user experience and related code structure. The consolidation of node moving logic into a single moveNode function is a great refactoring that enhances maintainability. The adjustments to scrollIntoView logic, both by adding a visibility threshold and by explicitly calling it after a move, directly address UX concerns. Additionally, renaming parameters for clarity in selectNodes and unselectNodes is a good touch. Overall, these are solid changes. I have a couple of minor suggestions to further improve code quality.

Comment on lines +23 to +26
rect.top > containerRect.bottom - 50 ||
rect.bottom < containerRect.top + 50 ||
rect.left > containerRect.right - 50 ||
rect.right < containerRect.left + 50

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medium

The value 50 is used as a magic number. To improve readability and maintainability, please extract it into a named constant (e.g., const VIEWPORT_MARGIN = 50;) at a higher scope and use the constant here.

Comment on lines +288 to +289
// 这部分还是比较混乱,移动等 api 不会清除选择再重新选择,
// 在 selectNodes 里 scrollIntoView 也没效果,所以在这里单独 scrollIntoView

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medium

This comment is in Chinese, while the rest of the codebase is primarily in English. For consistency and to make the code more accessible to a wider range of contributors, please translate this comment to English.

Suggested change
// 这部分还是比较混乱,移动等 api 不会清除选择再重新选择,
// selectNodes scrollIntoView 也没效果,所以在这里单独 scrollIntoView
// The move API does not clear and re-select nodes, and scrollIntoView has no effect
// in selectNodes. Therefore, scrollIntoView is called here to ensure the node is visible.

@SSShooter SSShooter merged commit 5bfd3ce into SSShooter:master Jan 2, 2026
1 check passed
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2 participants