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Fix Power Hammer appearanceBonus_max_high value#408

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AconiteX merged 1 commit into
SWG-Source:masterfrom
nickk02:fix/340-power-hammer-appearance-bonus
May 17, 2026
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Fix Power Hammer appearanceBonus_max_high value#408
AconiteX merged 1 commit into
SWG-Source:masterfrom
nickk02:fix/340-power-hammer-appearance-bonus

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@nickk02 nickk02 commented May 17, 2026

Summary

The weapon_appearance_maul (Power Hammer) entry in weapon_appearance.tab had appearanceBonus_max_high set to 20, which is inconsistent with comparable two-handed melee weapons in the same table.

  • weapon_appearance_maul: was 20, corrected to 30
  • weapon_appearance_quest_maul (quest variant): uses 40
  • Other 2H weapons: use 30

The appearanceBonus_max_high column controls the upper bound of the appearance bonus range shown during crafting. A value of 20 means the Power Hammer could never roll a bonus higher than 20, placing it far below the tier it occupies compared to its counterparts.

Fixes #340

weapon_appearance_maul had appearanceBonus_max_high set to 20, which is
lower than comparable two-handed weapons (e.g. quest_maul uses 40). The
correct value matching the weapon tier is 30, consistent with the pattern
used by other melee weapons in this table.

Fixes SWG-Source#340
@AconiteX AconiteX merged commit cd46266 into SWG-Source:master May 17, 2026
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Power Hammer damage error

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