@yishn yishn released this Aug 4, 2018 · 1 commit to master since this release

Assets 8

Fixed

  • Finally fix that misspelling of 'Repository' in the menu (Thanks to @dpflug)
  • Fix Sabaki not being able to update tree when copying and pasting variations in certain cases
  • When copying the root node, Sabaki will automatically strip root node specific properties upon pasting
  • Generated SGFs will not contain subtrees with no siblings anymore

@yishn yishn released this Jul 17, 2018 · 13 commits to master since this release

Assets 8

Added

  • Add advanced SGF properties editor
  • Ability to generate one move from one engine player only

Changed

  • When entering edit mode, Sabaki will now focus the comment box automatically
  • Send custom initial GTP commands to engines after sending basic meta commands

Fixed

  • Correctly send handicap stones to GTP engines
  • Retain board size when flattening board arrangement (Thanks to @dfannius)

@yishn yishn released this May 29, 2018 · 45 commits to master since this release

Assets 8

Added

  • Add board rotation tools (Thanks to @fohristiwhirl)
  • Add an option to disable hardware acceleration (Thanks to @ohyou)
  • Add an option to always show game result in the info drawer (Thanks to @fohristiwhirl)
  • Ability to sort games by game length (Thanks to @gcentauri)

Changed

  • Moved some features to 'Tools' menu
  • Gracefully ending engines with quit command when detaching
  • Dead stones detector rewritten in Rust & WebAssembly to be faster and more accurate
  • Improved influence map generator which fixes ragged areas
  • Formatted SGF output
  • Update to Electron v2.0.2

Fixed

  • Trying to execute blocked GTP commands will show properly in the console
  • Fix mismatch of commands and responses in the GTP console

@yishn yishn released this Apr 3, 2018 · 124 commits to master since this release

Assets 8

Added

  • Show player ranks on the play bar, next to the player names

Fixed

  • When exiting edit mode using Ctrl+E, the cursor won't be stuck as a crosshair anymore
  • Navigating the game using arrow keys isn't blocked anymore after closing game manager drawer

Updated

  • Change default placement of handicap stones in a three-handicap game
  • Update to Electron v1.8.4

@yishn yishn released this Jan 23, 2018 · 164 commits to master since this release

Assets 8

Fixed

  • Fix color of hoshi points not being themed
  • Fix Markdown links not working properly
  • Fix web version archive containing unminimized code sources

Changed

  • Update to Electron v1.7.11

@yishn yishn released this Jan 8, 2018 · 173 commits to master since this release

Assets 8

Added

  • Allow engines to send heatmaps and visualizes them
  • Ability to specify commands that are sent to engines right after they start
  • Add option whether Sabaki should start a game right after attaching engines

Changed

  • The command history limit has been reinstated, but raised
  • Update to Electron 1.7.10

Fixed

  • Fix comment input area not being visible in edit mode sometimes
  • Fix engine color indicator of GTP console being wrong when swapping engine color mid-game
  • Up and down keys for traversing command history in the GTP console are working again
  • Fix Sabaki trying to add engine variations while in scoring mode after a double pass
  • Fix engine passes not getting passed on to opponent engine

@yishn yishn released this Dec 31, 2017 · 220 commits to master since this release

Assets 8

Happy New Year! 🎉 🎆 🍾

Added

  • Add engine integration protocol (Check out LeelaSabaki for Leela integration)
  • Add 'Synchronize' menu item in 'Engines' menu

Changed

  • When updating engine boards, Sabaki will try to replay moves in game order first
  • The command history limit of the GTP console has been lifted
  • Focus find input when entering find mode
  • Sabaki allows 2×2 boards

Fixed

  • Fix Sabaki not continue generating moves in bot vs. bot games where only one of them passes
  • Selecting 'Stone Tool' from the menu is now able to toggle stone color