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Release v0.2.1

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@SaekoM SaekoM released this 07 Jun 16:04
· 18 commits to main since this release

Fap Hero: Journey — v0.2.1

Everything new since v0.2.0 — a big one for both players and journey authors.

Fork Resolution Types

Forks are no longer just "pick a path." Every fork can now resolve one of four ways:

  • Player Choice — the classic manual pick.
  • Random — the game rolls a weighted path with a roulette-style reveal.
  • Conditional — auto-picks a path from your last-round score, coin balance, or an item you're carrying (tiered thresholds, with an author-set default for "no match").
  • Sacrifice — pay to proceed: each path can cost coins and/or a required item, both consumed on pick; unaffordable paths are locked out.
  • New Key item — held until spent at a locked fork.

Play Test (Builder)

Authors can now test-play from any node instead of replaying from the start to check the middle of a long journey.

  • "Test From Here" saves and drops you into the real runtime at that node.
  • Works on nodes inside fork paths (parent forks auto-resolve to reach them).
  • Seed a starting score / coin balance to exercise Conditional & Sacrifice forks.
  • Esc returns to the builder; test runs never touch real player saves.

Funscript & Video Preview (Builder)

A new in-builder preview for any round:

  • Scrollable, zoomable funscript graph with a draggable playhead and time ruler.
  • Synced video above the graph (H.264 sources) — play/pause and scrub.
  • Boss modifiers shown live on the curve, so you can see exactly what a Scale / Clamp / Mirror does before playing.

Smoother Transitions

Cleaner round-to-round flow: the screen holds black until the next round's video actually has a frame (no background flash), the HUD fades in instead of popping, and shop / fork / storyboard screens dim smoothly into the fade.

Quality of Life

  • Open Media Folder button in the builder.

Fixes

  • Scale modifier now scales each stroke around its own center rather than a global midpoint, so small and rail-hugging strokes are no longer squashed or clipped. (Affects the Scale boss modifier and the Long Game / Shrink Ray items — expect a slightly different feel.)
  • Journey-graph connecting lines no longer vanish on very tall/wide journeys when zoomed in.

Under the Hood

  • Builder code cleanup and shared-helper consolidation.