Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions manifest.json
Original file line number Diff line number Diff line change
Expand Up @@ -13,9 +13,9 @@
"sizes": "512x512"
}
],
"start_url": "/",
"start_url": "",
"background_color": "#212121",
"display": "standalone",
"scope": "/",
"scope": "",
"theme_color": "#212121"
}
6 changes: 1 addition & 5 deletions src/components/App.vue
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
<v-list class="pa-0">
<v-list-tile avatar>
<v-list-tile-avatar>
<img :src="`${root}/assets/images/icons/favicon.ico`">
<img src="assets/images/icons/favicon.ico">
</v-list-tile-avatar>

<v-list-tile-content>
Expand Down Expand Up @@ -242,10 +242,6 @@ export default class STApp extends Vue {
private oldSavegameVersion: boolean = false;
private errorMessage: string = "";

private get root() {
return process.env.ROOT;
}

/**
* Called when the component is ready to be used, but has no HTMl elements yet.
* Useful for non-visual initialization.
Expand Down
2 changes: 1 addition & 1 deletion src/register-serviceworker.ts
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ if ('serviceWorker' in navigator) {
if (process.env.SERVICE_WORKER === "true") {
// Use the window load event to keep the page load performant
window.addEventListener('load', () => {
navigator.serviceWorker.register(process.env.ROOT + '/serviceworker.js').then(registration => {
navigator.serviceWorker.register('serviceworker.js').then(registration => {
console.log('SW registered: ', registration);
}).catch(registrationError => {
console.log('SW registration failed: ', registrationError);
Expand Down
12 changes: 6 additions & 6 deletions src/scenes/TreeDesignerScene.ts
Original file line number Diff line number Diff line change
Expand Up @@ -49,17 +49,17 @@ export default class TreeDesignerScene extends Phaser.Scene implements ISaveable
preload() {
this._application = this.game as SlowTreeGame;
// Test images
this.load.image("phaser", process.env.ROOT + "assets/images/phaser.png");
this.load.image("marker", process.env.ROOT + "assets/images/marker.png");
this.load.image("phaser", "assets/images/phaser.png");
this.load.image("marker", "assets/images/marker.png");
// Tree images
for (const treeType of TreeType.ALL_TREES) {
this.load.image(`tree/${treeType.id}/trunk`, `${process.env.ROOT}assets/images/tree/${treeType.id}/trunk.png`);
this.load.image(`tree/${treeType.id}/branch`, `${process.env.ROOT}assets/images/tree/${treeType.id}/branch.png`);
this.load.image(`tree/${treeType.id}/leaves`, `${process.env.ROOT}assets/images/tree/${treeType.id}/leaves.png`);
this.load.image(`tree/${treeType.id}/trunk`, `assets/images/tree/${treeType.id}/trunk.png`);
this.load.image(`tree/${treeType.id}/branch`, `assets/images/tree/${treeType.id}/branch.png`);
this.load.image(`tree/${treeType.id}/leaves`, `assets/images/tree/${treeType.id}/leaves.png`);
}
// Backgrounds
for (const background of BackgroundSkin.ALL_BACKGROUNDS) {
this.load.image(background.id, process.env.ROOT + background.path);
this.load.image(background.id, background.path);
}
}

Expand Down