Here will be only my suggestions for the game, and a message about a strange bug in Classic Sam.
- Demo menu. Easier search. Viewing demos.
-
Ability to sort demos by title, creation date, game mode, and, if possible, by demo play time or file size;
-
Ability to replay demos to review moments (if possible);
-
Minor change: pressing the spacebar or enter key in the former case kicks you out of the demo, while in the latter case, for some reason, it switches to auto-demo. It would be great to just leave the Esc key, as these crashes are very inconvenient.
- Interface. Adding additional values:
- Adding a sortable list in co-op mode for kills/deaths;
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Coordinate display: Option to increase the accuracy of displayed coordinates to 0.01 or lower (if possible);
-
Leaderboard. Reworked/modified score list.
-
Added best map completion scores, completion times, kills, deaths, and more;
-
Created a more user-friendly score list.
Bugs:
A non-critical bug was discovered in single-player when loading a savegame. For some reason, instead of simply restarting and continuing the game at the loading point, the player spawns at the very beginning of the map, and the first client, which is essentially empty, freezes completely. This doesn't interfere with play, but it's odd.

Here will be only my suggestions for the game, and a message about a strange bug in Classic Sam.
Ability to sort demos by title, creation date, game mode, and, if possible, by demo play time or file size;
Ability to replay demos to review moments (if possible);
Minor change: pressing the spacebar or enter key in the former case kicks you out of the demo, while in the latter case, for some reason, it switches to auto-demo. It would be great to just leave the Esc key, as these crashes are very inconvenient.
Coordinate display: Option to increase the accuracy of displayed coordinates to 0.01 or lower (if possible);
Leaderboard. Reworked/modified score list.
Added best map completion scores, completion times, kills, deaths, and more;
Created a more user-friendly score list.
Bugs:
A non-critical bug was discovered in single-player when loading a savegame. For some reason, instead of simply restarting and continuing the game at the loading point, the player spawns at the very beginning of the map, and the first client, which is essentially empty, freezes completely. This doesn't interfere with play, but it's odd.