FX Bus v0.6.1
FX Bus Update - Screen Roll
This release also adds Screen Roll, a new screen-level visual effect that rotates the rendered canvas view for all connected players. It is designed for moments where the scene should feel unstable, wrong, or reality-bending: psychic attacks, rift ruptures, teleportation failures, black holes, gravity shifts, vehicle crashes, boss phase changes, dream logic, or planar instability.
Screen Roll supports temporary wobble effects that return to normal, hard spins, snap rotation, and momentum-style rolls that build, overshoot, and settle at a new angle.
As with the rest of FX Bus, Screen Roll is visual-only and client-side. It does not move tokens, tiles, walls, lights, or scene data.
Highlights
- Added Screen Roll as a new GM-triggered screen FX.
- Added screen rotation modes for wobble, wobble hold, ease, spin, and snap.
- Screen Roll can be copied to macros from the FX Bus panel.
- Screen Roll is included in FX Bus reset handling.
- Existing screen and token effects remain visual-only and non-mutating.
Notes
- Screen Roll affects the rendered canvas view only.
- It is best used for short cinematic disorientation effects.
- Persistent rotated views may make token interaction feel strange, because the visual view is intentionally displaced from the normal tactical presentation.
- Use Reset All FX to restore the canvas if needed.