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Samuel Gomes edited this page Jun 13, 2022 · 19 revisions

Welcome to the GIMME API wiki pages!

Here you can explore our group management program. In particular, this wiki includes documentation for the API and Examples used to simulate and test the code. The system architecture is included here. The program and its examples are currently developed in Python and flexible enough to be further deployed in a full-scale system. This will currently involve installing this module. However, in the future we will also make the system available as a service accessed through a REST API.

This program is part of a research project, as its iterations have inspired and been used as supplementary material for the following submissions and reports:

Gomes S., Alves T., Dias J., Martinho C. (2022) Message Across: A word matching game for reward-based in-game behavior change. In: Videogame Sciences and Arts. VJ 2020.

Gomes S., Alves T., Dias J., Martinho C. (2022) Reward-Mediated Individual and Altruistic Behavior. In: Videogame Sciences and Arts. VJ 2020. Communications in Computer and Information Science, vol 1531. Springer, Cham.

T. Alves, S. Gomes, J. Dias, and C. Martinho. In: IEEE Conference on Games (IEEE CoG 2020). The Influence of Reward on the Social Valence of Interactions.

Gomes S., Dias J., and Martinho C. (2020) Recent features report pre-print. GIMME-Bootstrap: an Improved Group Manager for Collective Learning

Gomes S., Dias J., and Martinho C. (2019) In: IEEE Conference on Games (IEEE CoG 2019). Group Interactions Manager for Multiplayer sErious games.

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