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Model Bridges

Samuel Gomes edited this page Dec 2, 2019 · 7 revisions

The model bridges allow more flexible use of GIMME. As the names suggest, they implement the Bidge pattern, where the functionalities between two modules are decoupled. The model bridges are responsible for connecting data structures like databases with internal processes. Two abstract data bridges are currently implemented: the PlayerModelBridge and TaskModelBridge. In order to develop custom database connections, the user only has to create a child class of each of these functions. Thus, the access procedures are controlled by the programmer, but the access patterns can be left unchanged.

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