Skip to content

Model Bridges

Samuel Gomes edited this page Dec 2, 2019 · 7 revisions

The model bridges allow more flexible use of GIMME. As the names suggest, they implement the Bridge pattern, where the functionalities between algorithms and storage structures are decoupled. Two abstract data bridges are currently implemented: the PlayerModelBridge and TaskModelBridge. In order to develop custom database connections, the user only has to create a child class of each of these functions. Thus, the access procedures are controlled by the programmer, but the access patterns can be left unchanged.

Clone this wiki locally