Fix crash vulnerabilities in path animation and layer parent handling#593
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mihashco wants to merge 1 commit into
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Fix crash vulnerabilities in path animation and layer parent handling#593mihashco wants to merge 1 commit into
mihashco wants to merge 1 commit into
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Two stability issues have been addressed: 1. PathData specialization: Added missing empty-frames guard in the Property<PathData>::value() method at lottiemodel.h. This prevents a null pointer dereference when animation keyframes are discarded during parsing, leaving the frames array empty. 2. Layer parent recursion: Added depth limiting to Layer::matrix() at lottieitem.cpp to prevent stack overflow from cyclic parent layer references. The method now uses an internal overload with a depth counter that returns an identity matrix when exceeding 64 levels. Files changed: - src/lottie/lottiemodel.h: Added empty check before accessing frames - src/lottie/lottieitem.h: Declared overloaded matrix() with depth param - src/lottie/lottieitem.cpp: Implemented depth-limited matrix traversal
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Two stability issues have been addressed:
PathData specialization: Added missing empty-frames guard in the Property::value() method at lottiemodel.h. This prevents a null pointer dereference when animation keyframes are discarded during parsing, leaving the frames array empty.
Layer parent recursion: Added depth limiting to Layer::matrix() at lottieitem.cpp to prevent stack overflow from cyclic parent layer references. The method now uses an internal overload with a depth counter that returns an identity matrix when exceeding 64 levels.
Files changed: