---WHEN INSTALLING LOUPEDECK ON NEW COMPUTER ---
To see plugin on Loupedeck software, must build the plugin first.
- Navigate to C:\Users<USER>\AppData\Local\Logi\LogiPluginService
- Create Plugins folder
- In command prompt, navigate to the plugin folder, run "dotnet build" to generate the .LINK file
- Plugin should automatically appear in the Loupedeck app (restart may be required)
In Unreal Engine...
- run WebControl.StartServer
for now, the plugin looks for VBconfig.json in C:\Program Files\Logi\LogiPluginService
- make sure the correct VBconfig.json is in here (must be put in as administrator)
- to see correct syntax for VBconfig.json, check out config.example.json
- to modify VBconfig.json in program files, must modify the same file in the plugin's folder and copy/paste into the program file directory.
--- WHEN INSTALLING VIRTUAL BRIDGE PLUGIN ON UNREAL PROJECT ---
VirtualBridgeConfig.json --> IP should point to mini PC with Loupedeck system
For remote setups: Find the .ini file at {C:\Program Files\Epic Games\UE_{version}\Engine\Config} Add this to the HOST computer's baseengine.ini file:
[HTTPServer.Listeners] DefaultBindAddress={address}
Where {address} is the IP address of the HOST computer (where Unreal Engine will run) Save and rerun the program.
--- IMPORTANT FOR DEBUGGING --- UE_VirtualBridge log file > C:\Users<User>\AppData\Local\Logi\LogiPluginService\Logs\plugin_logs
- txt file where all the loupedeck logs are outputted, including errors and dotnet compile updates.
- Will show up on the mini PC or wherever loupedeck is running from.
--- IMPORTANT FILES --- Loupedeck config file (VBconfig.json in program files) --> should point to the host PC's IP4. Unreal plugin config file (VirtualBridgeConfig.json) --> should point to the mini PC's IP4. BaseEngine.ini --> should set a DefaultBindAddress for the host computer's IP4.