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Gameplay Demo

https://youtu.be/jLr8bGgygzo

Feature Contributions:

Reyhan: I worked on the adding the in game ui hud and pause menu scene on clicking esc. I also added the player prefab to our game and made player cloud animation on jump. Additionally i added camera pan feature where player can click c to view the whole level before playing it. Finally i added sound effects to scenes along with hit and collection sounds to enemies obstacles and the coin prefab.

Varun: I worked on the twist mechanic: box-breaking and item pickup, additionally, I also worked on the UI adding indicators and updates and the main menu screen. I also implemented the timer logic and the score logic for the game.

Sanjith:

  • Implemented enemy prefabs for bat and chicken, including animations, movement, and scripting logic: #7
  • Implemented dangerous obstacle prefabs for saw, spike head, and spike, including animations and scripting logic: #6
  • Implemented player life loss and death mechanics, including a camera shake effect when a life is lost and a particle effect upon death: #20 #31
  • Implemented the snowflake prefab and created its animation: #19
  • Implemented the freeze mechanic, which is triggered by collecting a snowflake item. When activated, all enemies and obstacles freeze for 5 seconds, allowing the player to safely contact obstacles without losing a life during this period: #20
  • Created and implemented an animation for the player’s jump, and revamped the player animator: #25
  • Created animation for the heart prefab: #22
  • Created a tilemap for tiles: #2
  • Coplaced prefabs on level 1 and level 2 of our game environment: #48
  • Prepared the build and uploaded on itch.io: #41
  • Performed various miscellaneous tasks and resolved bugs across different features of the game.

Aadil: I worked on designing the levels towards the beginning of the game jam. I also added the background and the platforms for the levels using tilemaps. I added the start and endpoints for the game and made the player go to the next level on collecting the trophy. I also worked on doing the transition animation between the scenes

About

A 2D platformer game where the player must navigate various levels within a time limit, avoiding obstacles and enemies while collecting coins and power ups to maximize their score.

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