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🚀 Pong! 🎮

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Thrilled to share my latest project: Pong! Created with C++ and SFML, this classic game allowed me to strengthen my knowledge while diving into the fundamentals of game development.


Key Features

  • Rendering Graphics
    Learned how to render game elements like paddles, ball, and background using SFML.

  • Collision Detection
    Implemented real-time collision detection for the ball and paddles, enhancing the gameplay experience.

  • Score Display
    Integrated real-time score tracking and rendering to keep players engaged.

  • Real-Time Input
    Took player input in real-time, allowing smooth paddle movement and responsive gameplay.


Takeaways

  • SFML Fundamentals
    Mastered how to utilize SFML for rendering graphics, managing input, and handling window events.

  • Game Mechanics
    Gained hands-on experience implementing collision mechanics and designing a simple game loop.

  • C++ Expertise
    Strengthened my C++ skills by applying object-oriented principles to structure the game.


Technologies & Libraries

  • Language: C++
  • Graphics & Audio: SFML (Simple and Fast Multimedia Library)

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Pong SFML

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  • C++ 96.3%
  • CMake 3.7%