Thrilled to share my latest project: Pong! Created with C++ and SFML, this classic game allowed me to strengthen my knowledge while diving into the fundamentals of game development.
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Rendering Graphics
Learned how to render game elements like paddles, ball, and background using SFML. -
Collision Detection
Implemented real-time collision detection for the ball and paddles, enhancing the gameplay experience. -
Score Display
Integrated real-time score tracking and rendering to keep players engaged. -
Real-Time Input
Took player input in real-time, allowing smooth paddle movement and responsive gameplay.
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SFML Fundamentals
Mastered how to utilize SFML for rendering graphics, managing input, and handling window events. -
⚙Game Mechanics
Gained hands-on experience implementing collision mechanics and designing a simple game loop. -
C++ Expertise
Strengthened my C++ skills by applying object-oriented principles to structure the game.
- Language: C++
- Graphics & Audio: SFML (Simple and Fast Multimedia Library)



