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Camera destroy issue. version #2.1.1 #475

@perunvolodymyr

Description

@perunvolodymyr

Hello, I encountered a problem with destroying the camera when closing the window. The problematic area and how to solve it:

Problem:

override fun destroy() {
        super.destroy()

        engine.safeDestroyCamera(camera)
    }

StackTrace:

java.lang.NullPointerException
             	at io.github.sceneview.components.CameraComponent$DefaultImpls.getCamera(CameraComponent.kt:30)
             	at io.github.sceneview.node.CameraNode.getCamera(CameraNode.kt:27)
             	at io.github.sceneview.node.CameraNode.destroy(CameraNode.kt:330)
             	at io.github.sceneview.SceneKt$rememberCameraNode$$inlined$rememberNode$1$1.dispose(Effects.kt:498)
             	at androidx.compose.runtime.DisposableEffectImpl.onForgotten(Effects.kt:87)
             	at androidx.compose.runtime.CompositionImpl$RememberEventDispatcher.dispatchRememberObservers(Composition.kt:1276)
             	at androidx.compose.runtime.CompositionImpl.applyChangesInLocked(Composition.kt:984)
             	at androidx.compose.runtime.CompositionImpl.applyChanges(Composition.kt:1005)
             	at androidx.compose.runtime.Recomposer$runRecomposeAndApplyChanges$2$1.invoke(Recomposer.kt:639)
             	at androidx.compose.runtime.Recomposer$runRecomposeAndApplyChanges$2$1.invoke(Recomposer.kt:551)
             	at androidx.compose.ui.platform.AndroidUiFrameClock$withFrameNanos$2$callback$1.doFrame(AndroidUiFrameClock.android.kt:41)
             	at androidx.compose.ui.platform.AndroidUiDispatcher.performFrameDispatch(AndroidUiDispatcher.android.kt:109)
             	at androidx.compose.ui.platform.AndroidUiDispatcher.access$performFrameDispatch(AndroidUiDispatcher.android.kt:41)
             	at androidx.compose.ui.platform.AndroidUiDispatcher$dispatchCallback$1.doFrame(AndroidUiDispatcher.android.kt:69)
             	at android.view.Choreographer$CallbackRecord.run(Choreographer.java:970)
             	at android.view.Choreographer.doCallbacks(Choreographer.java:796)
             	at android.view.Choreographer.doFrame(Choreographer.java:727)
             	at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:957)
             	at android.os.Handler.handleCallback(Handler.java:938)
             	at android.os.Handler.dispatchMessage(Handler.java:99)
             	at android.os.Looper.loop(Looper.java:223)
             	at android.app.ActivityThread.main(ActivityThread.java:7656)
             	at java.lang.reflect.Method.invoke(Native Method)
             	at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:592)
             	at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:947)
             	Suppressed: kotlinx.coroutines.internal.DiagnosticCoroutineContextException: [androidx.compose.runtime.PausableMonotonicFrameClock@8b855a5, androidx.compose.ui.platform.MotionDurationScaleImpl@332ed7a, StandaloneCoroutine{Cancelling}@766792b, AndroidUiDispatcher@1cee188]

Solution:

class CameraNode2(engine: Engine) : CameraNode(engine = engine) {

    init {
        transform = Transform(position = Vector3.back().toFloat3())
        setExposure(
            aperture = 16.0f,
            sensitivity = 100.0f,
            shutterSpeed = 1.0f / 125.0f
        )
    }

    override fun destroy() {
        engine.safeDestroyCamera(camera)

        runCatching { parent = null }
        engine.safeDestroyTransformable(entity)
        engine.safeDestroyEntity(entity)
    }
}

@Composable
fun rememberCameraNode2(engine: Engine): CameraNode =
    rememberNode {
        CameraNode2(engine)
    }
{class CameraNode2(engine: Engine) : CameraNode(engine = engine) {

    init {
        transform = Transform(position = Vector3.back().toFloat3())
        setExposure(
            aperture = 16.0f,
            sensitivity = 100.0f,
            shutterSpeed = 1.0f / 125.0f
        )
    }

    override fun destroy() {
        engine.safeDestroyCamera(camera)

        runCatching { parent = null }
        engine.safeDestroyTransformable(entity)
        engine.safeDestroyEntity(entity)
    }
}

@Composable
fun rememberCameraNode2(engine: Engine): CameraNode =
    rememberNode {
        CameraNode2(engine)
    }
}

Code how use it:

val engine = rememberEngine()
val camera = rememberCameraNode2(engine)
val cameraManipulator = rememberCameraManipulator(
            creator = {
                Manipulator.Builder()
                    .orbitHomePosition(Position(x = 1F, y = 1.5F, z = 7F))
                    .targetPosition(boxShape.centerPosition)
                    .orbitSpeed(0.005F, 0.0F)
                    .zoomSpeed(0.05f)
                    .build(Manipulator.Mode.ORBIT)
            }
        )
Scene(
...
engine = engine,
cameraNode = camera,
cameraManipulator = cameraManipulator,
...
)

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