A high-stakes survival expansion where the light level is your greatest ally—or your deadliest enemy.
DayNight Factions forces players to choose a side: the Sun Seekers or the Night Stalkers. Success depends on mastering your environment, as stepping out of your element triggers scaling damage and crippling debuffs.
Upon joining, players are presented with a GUI to choose their path. This choice is permanent (unless reset by an admin).
| Feature | ☀️ Sun Seekers | 🌙 Night Stalkers |
|---|---|---|
| Safe In | High light levels (Day/Torches) | Low light levels (Night/Caves) |
| Danger In | Dark areas / Shadows | Bright areas / Sunlight |
| Debuffs | Weakness, Slowness | Glowing, Weakness |
Staying in the "wrong" light level isn't just uncomfortable—it's fatal.
The longer you ignore the warning, the faster you die.
- Initial Hit: 1.0❤ (1 heart) the moment you enter a danger zone.
- Scaling: Damage increases by +0.5❤ every 5 seconds (configurable).
- Reset: Entering safety immediately resets the damage counter to base levels.
After 10 seconds of exposure, your body begins to fail:
- Sun Seekers: Overwhelmed by the dark, suffering from Weakness and Slowness.
- Night Stalkers: Seared by the light, suffering from Weakness and the Glowing effect (revealing your position to enemies).
During Rain or Thunderstorms, the sky darkens enough for Night Stalkers to roam the surface freely during the day without taking damage.
The plugin features a clean, bar-free Action Bar HUD for real-time survival tracking.
- In Danger:
☀ Light: 8/15 | -1.5❤ - In Safety:
☀ Light: 14/15 | SAFE
Total control over the difficulty and scaling logic.
damage:
base: 1.0 # Starting damage (hearts)
increment: 0.5 # Added per interval in danger
interval-ticks: 100 # How often damage scales (100 ticks = 5s)
light-threshold: 8 # The light level divider
effects:
delay-ticks: 200 # Delay before debuffs apply (~10s)
sun-seekers:
- WEAKNESS:1
- SLOWNESS:1
night-stalkers:
- GLOWING:0
- WEAKNESS:1- Server: Spigot / Paper 1.18 - 1.21+
- Developer: Swartzz