Releases: ScriptedSnark/source-sdk-2013
Releases · ScriptedSnark/source-sdk-2013
Release list
Ghosting (v4.0, HL1 Movement)
Maps & start save
- Updated
d1_trainstation_01,d1_trainstation_04,d3_breen_01,d3_c17_06a, andd3_citadel_05, including their lighting data. - Added rebuilt AI node graphs for all five maps.
- Replaced
SAVE/start.savso the shared start save matches the updated map set. - The standalone updater installs these files automatically for players who do not use HLSR.
Ghosting (v3.9, HL1 Movement)
Release maintainer: @prolert
HUD & fonts
- Your own font for HUD numbers and labels:
gh_hud_font, plus _fontscale, _fontweight, _fontoutline - A .ttf inside the mod folder works too - no installing it in Windows, it travels with the mod
- Same treatment for
cl_showfpsandcl_showpos:gh_showfps_*andgh_showpos_* - Switch off the dark boxes, the labels and the ammo icons:
gh_hud_bg, gh_hud_labels, gh_hud_icons - Move any element:
gh_health_*, gh_suit_*, gh_ammo_*, gh_ammo2_*, gh_speedmeter_*, gh_timer_* - Recoloring reaches the popup hints, the squad counter and the weapon select highlight now
viewmodel_offset_x, _y, _z, and viewmodel_bobbing 0 holds the weapon still like HL1gh_hud_resetputs the whole lot backcl_righthand 0/1fixed
Key panel
- K-Strokes style key panel: WASD, crouch, jump, LMB, RMB, +use.
gh_keyshud 1 - Mouse wheel column and a square that tracks mouse movement:
gh_keyshud_wheel, gh_keyshud_mouse - Full keyboard mode with numpad and a mouse block beside it: gh_keyshud_full
- Move and resize it:
gh_keyshud_align, _x, _y, _size, _padding, _bg - Spectating in first person shows the ghost's keys instead of yours
- The runner's own binds light up - the layout rides inside the run file
gh_keyshud_statusprints what it is reading, gh_keyshud_reset puts it back
Ghosts & spectating
- Secondary fire, crowbar and stunstick hits, gravity gun punts and reloads show in first person
- Ghost armor sits next to health, ammo reads as clip / reserve
- Nameplates drawn by the client, in the ghost's color, fading with distance:
gh_ghost_names - Mouse wheel changes free camera speed while spectating, in 25% steps
gh_spectateautocompletes players, loaded ghosts and run files- Online ghosts send their keys, so the panel works on live players. Needs an updated ghost server
- Runs record at 50 Hz instead of 25 - smoother ghosts, files about twice the size
Sprays
- Your own picture on the wall:
gh_spray_set, thengh_sprayor a bind onimpulse 201. Works offline - PNG, BMP and TGA up to 16 MB, format read from the contents rather than the extension
- Several on a map at once:
gh_spray_max, 10 by default gh_sprays, gh_spray_wipe, gh_spray_scale, gh_spray_status, gh_spray_clear- Others see them in a lobby. Needs an updated ghost server
- Over 160 KB compressed and it stays yours alone - drawings compress far better than photos
Chat
- Twitch chat in game:
gh_chat_connecttakes a channel name or a link. Text needs no launcher - YouTube chat as well, read by the launcher:
gh_chat_youtube. Both can run at once - 7TV and Twitch emotes and YouTube emoji drawn inline, animation included. (Needs the launcher HLSR.)
- Role badges and a source tag before the nickname:
gh_chat_badges,gh_chat_prefix - One shared emote set for the whole lobby, named by the host. Needs an updated ghost server
- Separate sounds for game lines and stream lines:
gh_chat_sound,gh_chat_sound_stream - Minimal look while typing, just the input line:
gh_chat_minimal - Chat works in singleplayer with no server connection
Timer
- LiveSplit split delta under the timer: gh_timer_mirror_splits. Green ahead, red behind, gold on a best segment
gh_timer_mirror_refreshreconnects and prints port, poll interval and how stale the reading is- A short LIVE caption while the numbers are coming from LiveSplit
gh_timer_bgis deliberately independent ofgh_hud_bg
Other
gh_autosave 0- disables auto-save triggers due to long freezesviewmodel_fovis an ordinary setting now, clamped 10-100, no sv_cheats neededgh_hud_color_affects_crosshairdefaults to 0 - HL2 tints the crosshair per weapon and that is worth keepinggh_stop_all_ghostsandgh_play_all_ghostswere not working; they have been fixed
Ghosting (v3.8, HL1 Movement)
Release maintainer: @prolert
Online & races
- Online races: the host starts a race, everyone loads the same start save, gets frozen at the start line and is released at the same moment
- The race pause can't be lifted from your side. ESC, the console and the pause key do nothing until the host releases you
- Race status in the ghost list: READY / LOADING... / IN RACE / DONE, racers on top, spectators dimmed
- During a race you only see the other racers. gh_online_race_spectators 1 brings the bystanders back
- In-game chat, HL2DM style
Ghosts
- Online ghosts use gh_model and gh_opacity now instead of that old cone
- They stand on the ground and face where the player is actually looking
- Ghosts carry the props they pick up: everyone sees a tinted copy of the barrel, and it drops with the momentum it had. gh_show_held_props 0 turns it off
- Nameplates say [paused] or [timed out], so you know why someone is standing still
- Ghosts glide instead of teleporting on every packet, and standing ghosts don't jitter
- Ghosts stop where they were instead of flying into the void when someone pauses or drops out
- Pausing or alt-tabbing no longer gets you timed out and kicked
- No more "ED_Alloc: no free edicts" after a busy lobby and a lot of saves
- Random crashes when someone joins or leaves are gone
HUD & crosshair
- New custom crosshair: gh_cross 1, with color, alpha, size, gap, thickness, outline, circle and center dot as separate cvars
- Presets so you don't have to tune it by hand: gh_cross_preset_dot, _classic, _circle, and gh_cross_reset
- Recolor the whole HUD with gh_hud_color "R G B": ammo, health, aux power, weapon select, pickups, quickinfo and the timer
- Color presets too: gh_hud_color_white / _green / _blue / _orange / _reset
- Turn damage flashes off with gh_hud_dmgflash 0 and gh_hud_radflash 0
- gh_hud doesn't park an empty black box on your screen anymore
- gh_speedmeter_hvel is on by default now
Timer
- Real milliseconds: 00:01:23.045 instead of the old four-digit ten-thousandths
- No longer a tiny speck on 1440p and 4K. It scales with the resolution, in its own bigger font
- gh_timer_mirror 1 shows LiveSplit's own time instead of ours (the LiveSplit Server component has to be running)
- While it's mirroring, a small "LiveSplit:" caption sits above the timer. It comes from the server with every update, so it can't claim a source the number didn't come from
- If LiveSplit is missing, stale or was never started, the timer quietly falls back to the local one. Ghosts and recording always stay on the internal clock anyway
- At the finish it snaps to LiveSplit's official final digits and holds them
Spectating & tools
- Spectate mode v2, CSS-style
- Routing overlays (CHEAT): gh_show_entity_names, gh_show_hidden_entities (nodraw, npcclip, hint, areaportal, blocklight and friends) and gh_show_skybox, all tweakable with the gh_debug_draw_* set
- No more stutter on every level transition: map checksums are calculated in the background now
- Fixed RPG save/load server crash ("Reliable message discarded" when a weapon switch fires during a load)
Ghosting (v3, HL1 Movement)
- Ghosts should be more accurate than before
- gh_timer now behaves the same way as SourceSplit does (LiveSplit is still required)
- Implemented workaround for weapon switch server crash
- Fixed online mode (still need to push updated server impl. somewhere)
- Various minor fixes which I don't remember xd