The UI will display suggestions to the game master, but not all at once. An AI agent will decide between showing different categories such as rule, encounter table, and shop. The UI/UX should transition gracefully between these suggestion categories.
The UI will display suggestions to the game master, but not all at once. An AI agent will decide between showing different categories such as rule, encounter table, and shop. The UI/UX should transition gracefully between these suggestion categories.