https://note.com/sean_nobel/n/n6545939a593d
Currently it's an object that moves according to the firing rates of eight Izhikevich neurons that are simultaneously simulated in Python. Each neuron has its corresponding base vector. I named the project CosineCreature because it's inspired by the idea of cosine tuning of Motor Cortex.
Firing rates are updated every one second. Unity and Python communicate with UDP.


