v1.1.0 — wire pointRadius / perPointColors through to ViewportBody
OCCTSwiftViewport v1.0.2 (issue #28) added the point-cloud rendering pipeline. PointConverter.pointsToBody now wires its pointRadius and perPointColors parameters through to the new ViewportBody.pointRadius / vertexColors fields, and stamps primitiveKind = .point.
Swift signature unchanged. Consumers passing those params now get the behaviour they always intended; consumers ignoring them keep the soft-amber fallback color and 0.05-world-unit default radius.
Dep bump: OCCTSwiftViewport from: "1.0.1" → from: "1.0.2".
Bumped MINOR per the cohort SemVer policy. Pin: from: "1.1.0".
Closes the renderer-side gap noted in #18. Downstream consumers (OCCTMCP's add_scene_primitive(pointCloud)) can now drop the 256-point sphere-compound workaround.