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v1.1.10 — Headless per-body transforms

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@gsdali gsdali released this 05 Jun 22:14
· 34 commits to main since this release
a632181

Closes #55: OffscreenRenderer now applies body.transform (shaded/transparent/point/shadow passes + transformed shadow-frustum bounds), so transformed/instanced/assembled bodies render correctly headlessly. Matches ViewportRenderer. OffscreenTransformTests; 126 tests.