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v1.1.11 — Scene-adaptive clip planes (z-fighting fix)

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@gsdali gsdali released this 05 Jun 22:34
· 33 commits to main since this release
3c60215

Closes #57: near/far clip planes are now derived per frame from camera distance + scene radius (CameraState.clipPlanes), keeping far/near ~1e3 at any model scale instead of the fixed 0.01/10000 (1e6) range that caused z-fighting on large/real-scale models. Both renderers. ClipPlaneTests; 131 tests; verified on Vision Pro sim. No API change.