v1.1.16 — Cube drag direction fix
Follow-up to v1.1.15: dragging the navigation cube now orbits the camera the intended way (the cube is a camera proxy, so it orbits around the model — opposite sign to the viewport's grab-the-model drag). 142 tests.
Follow-up to v1.1.15: dragging the navigation cube now orbits the camera the intended way (the cube is a camera proxy, so it orbits around the model — opposite sign to the viewport's grab-the-model drag). 142 tests.