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Selection And Search

Phun Peeticharoenthum edited this page Jun 20, 2026 · 2 revisions

Selection

Input Result
Click Select one item; deselect everything else
Ctrl+Click Add to or remove from the current selection
Shift+Click Range-select from the last-clicked item to this one
Ctrl+A Select all currently visible rows
Up / Down arrow Move selection one row

Selecting items in SecondBrain updates Unity's own selection (Inspector, Project window) in sync.

Selection is cleared automatically when you navigate to a different node.


Search

Real-time search filtering the tree

Type in the search bar at the top of the toolbar to filter the tree in real time. Search is:

  • Case-insensitive
  • Substring match — matches any part of a node's name
  • Universal — searches Containers, asset references, and Action Items
Input Result
Down arrow (in search bar) Move keyboard focus to the first matching result
Enter (in search bar) Exit search mode; keep the current filter
Escape Clear the search and return focus to the tree

The search text is preserved through tree refreshes during the same editor session.


Search Filter

Click the filter button (funnel icon) beside the search bar to open the Search Filter popup. It lets you restrict which node types appear in search results.

Available filter flags:

Flag What it includes
Containers Container nodes
Scene Objects Scene Object references
Scenes Scene asset references
Text Assets Text file references
Scriptable Objects ScriptableObject asset references
Prefabs Prefab asset references
Assets All other asset references
All Everything (equivalent to all flags enabled)

The default filter includes all types except Containers, keeping results focused on leaf content. Toggle individual flags to narrow the search to just the types you care about.

The filter button is highlighted when a non-default filter is active, so you can see at a glance that results are being restricted. Your filter choice is saved in EditorPrefs and persists between sessions.

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