Import prebuilt package and common scripts from MediaPipeUnityPlugin.#1
Import prebuilt package and common scripts from MediaPipeUnityPlugin.#1
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Git LFSPlease consider using Git LFS in this project so that large asset files can be stored separately and be managed easily. Here is a sample config file for Git LFS in a Unity project: https://github.com/SeedV/SeedCalc/blob/main/.gitattributes 3rd-party lincenseThe "Unity-chan! Model" is a third-party asset released under its own license. Considering the copyright compliance, I'd suggest to add a
MediaPipe is not the same case since its source code has already had its own copyright info. Coding style
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Applied changes.
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Import prebuilt package and common scripts from MediaPipeUnityPlugin
Built from commit ee27e24e963c5485a36f5a63fc7215e732f4d49f
Copied:
Packages/com.github.homuler.mediapipetoAssets/Packages/com.github.homuler.mediapipeAssets/Mediapipe/Samples/CommontoAssets/Scripts/Mediapipe/CommonAssets/Mediapipe/Samples/Scenes/Hand TrackingtoAssets/Scripts/Mediapipe/Hand Tracking. (Deleted prefab,HandTrackingSolutionandHandTrackingConfig)Assets/Mediapipe/Samples/Scenes/Pose TrackingtoAssets/Scripts/Mediapipe/Pose Tracking. (Deleted prefab,PoseTrackingSolutionandPoseTrackingConfig)Test.csto make sure compilation is successful.// TODO: How to make a hello world unit test to cover this setup?
Import Unity Chan model from Unit Asset Store
Sample Sceneto test completeness.