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-vents have a scaling factor to how much fluid they vent -Bulbhead can now link up with nearby raft cores -Add build time stat unit to items -Database categories for aspects
…e "oh I manually resolved errors" and then you're like "oh. I meanually resolved errors" yeah well HERES AN INSTANCE OF THAT
StupidModules
-Fixed Buisekit not healing blocks which don't update -Added a changed Pointago version -Added Billa... it billa -Formalised AspectGroup into its own class, mostly for meta purposes -Started shifting the unit weapons into their own classes -Revert the module PR, working on another on a dif branch -AspectPipe extends conduit again because I need to fix its blend states
-Bruisekit rework Heals 1x1 blocks at half speed, only consumes when healing/expanding its field -Aether Clusters no longer FILL TO INFINITY AND BEYOND -Rally was a bit much as it was >-< -Shark reload time doubled, burstt goes from 3 to 5 missiles -Bulbhead can... boost??? (Only over tiles which aren't solid environmental walls, but still... hehehe~) -All field pulsing blocks made solid -Core: Raft now only costs Debris (900 of it), and is solid
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