A throwaway prototype built to explore Vulkan rendering, debug tooling, and UI integration. Not production-ready — just a personal testbed to shake out ideas before building a full engine.
- Initializes a Vulkan renderer from scratch
- Renders basic 3D geometry (mesh loading via Assimp)
- Integrates ImGui for real-time parameter tweaking and debug overlays
- Lays the groundwork for more complex systems (e.g., pipeline abstractions, GPU resource tracking)
Before committing to a full engine architecture, I needed a space to prototype and stress-test Vulkan’s quirks. This repo serves as a sandbox for:
- Validating Vulkan abstraction layers (buffers, pipelines, descriptors, etc.)
- Getting UI workflows in early (ImGui + Vulkan backend)
- Building a renderer that explains itself through debug visuals and overlays
- Exploring data-oriented layout and memory management patterns
- Vulkan SDK 1.3+
- ImGui — UI/debug overlay
- GLM — math
- STB — image loading
- Assimp — mesh import/export
Tested on Windows (MSVC 2022), should be portable to Linux with minor tweaks.
Requires CMake 3.20+ and the Vulkan SDK installed.
- ❌ Hardcoded asset paths
- 🛑 Minimal error checking/logging
- 🧽 No custom memory allocator yet —