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TestingGrounds

A Hunger-Games inspired FPS with outdoor terrain. Advanced AI, basic networking, pickups, skeletal mesh, checkpoints, etc.

This is part of the Unreal C++ Course on Udemy.

The files included in this Repo are part of the tutorial series, as well as some of my own work.

Shane Tarr


Lecture List

  • Using Git LFS
  • Marketing & Markdown
  • Use Git Clean to revert project
  • Update README.md
  • Fixing .gitignore
  • First Person Character Overview
  • Third Person Character
  • Introducing AI Behaviour Trees
  • Introducing AI Blackboard Data
  • Target Points and Patrol Routes
  • Using Any Actor for Waypoints
  • Options for grouping actors
  • Blueprint Behaviour Tree Tasks
  • Modular Arithmetic & Cycles

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A Hunger-Games inspired FPS with outdoor terrain. Advanced AI, basic networking, pickups, skeletal mesh, checkpoints, etc.

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