A Hunger-Games inspired FPS with outdoor terrain. Advanced AI, basic networking, pickups, skeletal mesh, checkpoints, etc.
This is part of the Unreal C++ Course on Udemy.
The files included in this Repo are part of the tutorial series, as well as some of my own work.
Shane Tarr
- Using Git LFS
- Marketing & Markdown
- Use Git Clean to revert project
- Update README.md
- Fixing .gitignore
- First Person Character Overview
- Third Person Character
- Introducing AI Behaviour Trees
- Introducing AI Blackboard Data
- Target Points and Patrol Routes
- Using Any Actor for Waypoints
- Options for grouping actors
- Blueprint Behaviour Tree Tasks
- Modular Arithmetic & Cycles