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2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
},
"dependencies": {
"babylonjs": "^8.23.1",
"excalibur": "^0.30.3",
"excalibur": "0.31.0",
"fpsmeter": "^0.3.1",
"hilojs": "^2.0.2",
"kaboom": "^2000.2.10",
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100 changes: 48 additions & 52 deletions src/scripts/excalibur.js
Original file line number Diff line number Diff line change
Expand Up @@ -6,81 +6,77 @@ const spriteImage = new ex.ImageSource('sprite.png');
const loader = new ex.Loader([spriteImage]);

export class Scene extends ex.Scene {
onInitialize() {
this.sprite = spriteImage.toSprite();
}

particles = [];
onActivate(ctx) {
this.engine = ctx.data.engine;
this.benchmarkEngine = ctx.data.engine;

this.clear();

// Particle creation
const particles = Array.from({ length: this.engine.count });
this.particles = new Array(this.benchmarkEngine.count);
const rnd = [1, -1];
const spriteImage = new ex.ImageSource('sprite.png');
spriteImage.load();
const sprite = ex.Sprite.from(spriteImage);

const graphicsGroup = new ex.GraphicsGroup({ members: [] });
const random = new ex.Random();
let randomCircles = [];

for (let i = 0; i < this.engine.count; i++) {
for (let i = 0; i < 80; i++) {
const size = 10 + Math.random() * 80;
const x = Math.random() * this.benchmarkEngine.width;
const y = Math.random() * (this.benchmarkEngine.height - size);

const circle = new ex.Circle({
x: x,
y: y,
radius: size,
color:
this.benchmarkEngine.type === 'stroke'
? ex.Color.Transparent
: ex.Color.fromRGB(255, 255, 255),
strokeColor:
this.benchmarkEngine.type === 'stroke'
? ex.Color.fromRGB(255, 255, 255)
: ex.Color.fromRGB(0, 0, 0),
strokeWidth: this.benchmarkEngine.type === 'stroke' ? 1 : undefined,
});
randomCircles.push(circle);
}
for (let i = 0; i < this.benchmarkEngine.count; i++) {
const size = 10 + Math.random() * 80;
const x = Math.random() * this.engine.width;
const y = Math.random() * (this.engine.height - size);
const x = Math.random() * this.benchmarkEngine.width;
const y = Math.random() * (this.benchmarkEngine.height - size);
const [dx, dy] = [
3 * Math.random() * rnd[Math.floor(Math.random() * 2)],
3 * Math.random() * rnd[Math.floor(Math.random() * 2)],
];

if (this.engine.type === 'sprite') {
graphicsGroup.members.push({
graphic: this.sprite,
offset: ex.vec(x, y),
});
this.particles[i] = { x, y, size: size, dx, dy, graphics: null };
if (this.benchmarkEngine.type === 'sprite') {
this.particles[i].graphics = sprite;
} else {
const circle = new ex.Circle({
x: x,
y: y,
radius: size,
color:
this.engine.type === 'stroke'
? ex.Color.Transparent
: ex.Color.fromRGB(255, 255, 255),
strokeColor:
this.engine.type === 'stroke'
? ex.Color.fromRGB(255, 255, 255)
: ex.Color.fromRGB(0, 0, 0),
strokeWidth: this.engine.type === 'stroke' ? 1 : undefined,
});
graphicsGroup.members.push({
graphic: circle,
offset: ex.vec(x, y),
});
this.particles[i].graphics = random.pickOne(randomCircles);
}

particles[i] = { x, y, size: size, dx, dy, el: graphicsGroup.members[i] };
}

const screenElement = new ex.ScreenElement();

screenElement.graphics.use(graphicsGroup);

this.add(screenElement);

this.particles = particles;
}

onPostUpdate(engine) {
for (let i = 0; i < this.engine.count; i++) {
onPostUpdate() {
for (let i = 0; i < this.benchmarkEngine.count; i++) {
const r = this.particles[i];
r.x -= r.dx;
r.y -= r.dy;
if (r.x + r.size < 0) r.dx *= -1;
else if (r.y + r.size < 0) r.dy *= -1;
if (r.x > engine.screen.drawWidth) r.dx *= -1;
else if (r.y > engine.screen.drawHeight) r.dy *= -1;
r.el.offset.setTo(r.x, r.y);
if (r.x > this.engine.screen.drawWidth) r.dx *= -1;
else if (r.y > this.engine.screen.drawHeight) r.dy *= -1;
}
this.benchmarkEngine.fpsmeter.tick();
}
onPostDraw(ctx) {
for (let i = 0; i < this.benchmarkEngine.count; i++) {
const particle = this.particles[i];
particle.graphics.draw(ctx, particle.x, particle.y);
}

this.engine.fpsmeter.tick();
}
}

Expand All @@ -103,9 +99,9 @@ class ExcaliburEngine extends Engine {
width: this.width,
height: this.height,
canvasElement: this.canvas,
physics: false, // this benchmark is only doing drawing
backgroundColor: ex.Color.fromRGB(26, 26, 26),
suppressPlayButton: true,
physics: { enabled: false },
scenes: { scene: Scene },
});
this.game = game;
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