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Description
While testing the rendertype_crumbling shader i've noticed that the output of this shader seems to get multiplied onto the texture of the block it's rendering on rather than just being shown "as is" like other shaders. This is also likely where the "in-built transparency" comes from.
This can be seen below where the rainbow colours are barely visible on the obsidian but easily visible on the book.

Edit: the pack i made
Rainbow Break Animation.zip
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