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@ShyDispatch ShyDispatch released this 02 Jul 08:45
· 1314 commits to main since this release

Changes

  • Trait overhaul! Many changes but the big ones are:
    • You now have a 'default' species trait, and another selectable trait (You no longer have to choose)
    • Trait bonuses come in two flavors, percentage increases and multipliers. Multiplies are global, and stack multiplicatively with all other sources of stats
  • Raven Team Leader outfit has been added
  • Invisible armors (with stats) have been added; blueprint is available from Scarlett's Clothing Shop
  • Main story missions now grant a 50% reduction in jump penalty from your weight
  • Added support for the Planet Search mod
  • Lard liquid has been replaced with cream (May break feeding tubes; simply break and replace them to fix)
  • Strained penalty (over capacity energy loss) now slowly scales up as you move, rather than applying the full penalty instantly
  • Jump penalty while out of energy and strained now scales with your strained penalty
  • Being in a bed while digesting food, or drinking a digestion aid, causes your stomach to rumble
  • Hunger no longer decreases if you have any food in your stomach at all, if you want to play an incredibly slow digestion build
  • Being hungry/starving grants a large boost to digestion and capacity, and causes your stomach to rumble
  • Gurgle tool changes; regular clicking plays rumbles, shift clicking plays gurgles
  • Milk stat changes; Efficiency over 100% now reduces weight gain
  • Menu appearance has been slightly updated across the board to be consistent
  • WIP Mootant sprites, and placeholder Agaran sprites added
  • Wisp enemy tweaks (Not found in gameplay yet)
  • galgob and onis species internally renamed to duragoblin and duraoni to match the internal name change for those mods recently

Fixes

  • Sol visitor no longer has a strange interaction highlight
  • Taronis no longer cause an overflow error when dying
  • Belching on the same tick you unload no longer causes an error
  • The anti-blob effect from the tech missions will no longer linger sometimes after finishing

Internal Changes

  • New jump penalty stat
  • Tech mission mobility effects have been (mostly) moved over to stats, rather than an explicit check
  • Stats now have a 'weight' property which is used for figuring out how relatively effective they are
  • Stat refresh timer added to the config, which recalculates vanilla stats such as health/hunger/etc.
  • New 'rumbleRate' and 'baseRumbleRate' stats
  • Sloshing energy stat now flagged as negative
  • 'null' data for several properties no longer saved
  • healing stat cap changed to 5