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Trait overhaul! Many changes but the big ones are:
You now have a 'default' species trait, and another selectable trait (You no longer have to choose)
Trait bonuses come in two flavors, percentage increases and multipliers. Multiplies are global, and stack multiplicatively with all other sources of stats
Raven Team Leader outfit has been added
Invisible armors (with stats) have been added; blueprint is available from Scarlett's Clothing Shop
Main story missions now grant a 50% reduction in jump penalty from your weight
Added support for the Planet Search mod
Lard liquid has been replaced with cream (May break feeding tubes; simply break and replace them to fix)
Strained penalty (over capacity energy loss) now slowly scales up as you move, rather than applying the full penalty instantly
Jump penalty while out of energy and strained now scales with your strained penalty
Being in a bed while digesting food, or drinking a digestion aid, causes your stomach to rumble
Hunger no longer decreases if you have any food in your stomach at all, if you want to play an incredibly slow digestion build
Being hungry/starving grants a large boost to digestion and capacity, and causes your stomach to rumble
Gurgle tool changes; regular clicking plays rumbles, shift clicking plays gurgles
Milk stat changes; Efficiency over 100% now reduces weight gain
Menu appearance has been slightly updated across the board to be consistent
WIP Mootant sprites, and placeholder Agaran sprites added
Wisp enemy tweaks (Not found in gameplay yet)
galgob and onis species internally renamed to duragoblin and duraoni to match the internal name change for those mods recently
Fixes
Sol visitor no longer has a strange interaction highlight
Taronis no longer cause an overflow error when dying
Belching on the same tick you unload no longer causes an error
The anti-blob effect from the tech missions will no longer linger sometimes after finishing
Internal Changes
New jump penalty stat
Tech mission mobility effects have been (mostly) moved over to stats, rather than an explicit check
Stats now have a 'weight' property which is used for figuring out how relatively effective they are
Stat refresh timer added to the config, which recalculates vanilla stats such as health/hunger/etc.
New 'rumbleRate' and 'baseRumbleRate' stats
Sloshing energy stat now flagged as negative
'null' data for several properties no longer saved