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Releases: ShyVortex/tlou-reduce-shadcomp

Version 1.9.0

22 Jun 10:09

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Released on: 22/06/2026

STABLE RELEASE

  • Updated DX12 libraries to the latest version
  • Added Linux support
  • Added support for Shader Model 6.10
  • Updated DX Shader Compiler to the latest version
  • Updated DirectStorage to the latest preview (1.4.0p2)
  • Fixed an issue with mod not loading through launcher.exe
  • Fixed "FileVersion" and "ProductVersion" number mismatch

Version 1.9.0b3

20 Jun 09:36

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Version 1.9.0b3 Pre-release
Pre-release

Released on: 19/06/2026

EXPERIMENTAL RELEASE

  • Updated DX12 libraries to the latest version
  • Updated Oodle Data to the latest hotfix
  • Updated DirectStorage to the latest preview
  • Fixed "FileVersion" and "ProductVersion" number mismatch

Version 1.9.0b2

20 Jun 09:35

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Version 1.9.0b2 Pre-release
Pre-release

Released on: 01/06/2026

EXPERIMENTAL RELEASE

  • Added support for Shader Model 6.10
  • Added official Linux support (tested on Steam Deck)
  • Updated DX12 libraries to the latest version
  • Updated Oodle Data to the latest version (2.9.16)
  • Updated DXCompiler to the latest version

Version 1.9.0b1

20 Jun 09:31

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Version 1.9.0b1 Pre-release
Pre-release

Released on: 12/03/2026

EXPERIMENTAL RELEASE

  • Updated DirectStorage to the latest preview (1.4.0p1)
  • Recompiled game executables to use the new DirectStorage configuration preset "2"
  • Updated DX12 libraries to the latest version
  • Updated Oodle Data/EXT to the latest hotfix

Version 1.8.0

20 Jun 09:21

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Released on: 27/02/2026

STABLE RELEASE

  • Deprecated support for Windows 10
  • Added support for Shader Model 6.9
  • Updated DX12 libraries to the latest version
  • Updated DXCompiler to the latest version
  • Updated Oodle Data/EXT to the latest hotfix

Version 1.7.1

20 Jun 09:19

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Last stable version featuring Windows 10 support

Released on: 21/01/2026

STABLE RELEASE

  • Updated DX12 libraries to the latest version
  • Updated Oodle Data and Oodle Textures to the latest version (2.9.15)
  • Minor shaders caching improvements