Platform Release v0.51.0
This new Space Teams PRO version has been released and is available for download from Launchpad or as a .zip from spaceteamspro.com.
Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly (support@SimDynamX.com) if you are interested in using Space Teams in an environment where software stability is critical.
Most notable changes since v0.50.0:
General
- Added Self-Service GMRAD
DataPreprocessing/run_Preprocess.exe- Documentation to follow in wiki.
- Rework UIP2D_Surface and UIPVR_Surface pawn movement functionality
- New
SimGlobals::GetInstallRoot()gets installation root directory. Use this withpath_utils::AssetPathToReal(type, asset_path, root_dir)function. - Fix crash on
AddEntity()during sim - Fix several GMRAD raytracing edge cases (computational, not graphics)
- Fix some Python API issues, especially with
st.framesfunctions - Some performance improvements for sims with many (50+) entities
Visualizers
- Fix placement of Curve entities
- Generated sequence of points in line should now reach final point for unclosed sets of points, instead of skipping last index.
PhysEffects, FieldEffects, and Dynamics
- Continued progress on
Unreal_ChaosPropagator- Applies mass from entity parameters to entity
- Gravity FieldEffect not yet applied
- No _Override PhysEffects applied yet
- May have unintended behavior during sim loading
setResidentFrame_ZeroState()function for setting Resident Frame (Parent Frame) while also zeroing-out state, instead ofsetResidentFrame()which preserves the placement of the entity by also transforming location, velocity, etc.
Key Known Issues
Also look at https://github.com/SimDynamX/SpaceTeamsPRO/issues to see all publicly reported issues and their current status.
- Launchpad
Updatefunction may not work properly. Can instead install new version and delete old version.- Please let us know about other issues with using Launchpad!
- Python API docs missing named sub-modules #103
- Planet shadows disappear for single frames when leaving planet surface #179
- User Release C++ compile might not work due to missing Raytracing.h header file in release
Automated Git Changelog:
What's Changed
- WIP Move Task Editor, initial Chaos Propagator, v0.50 changes by @connorjak in SimDynamX/SC_Platform#3249
- Task sequencer classes and overrides by @connorjak in SimDynamX/SC_Platform#3251
- fixed stupid mistakes by @MCS9000 in SimDynamX/SC_Platform#3252
- Latest MODT decision analysis plotting tool changes by @Henrynaut in SimDynamX/SC_Platform#3246
- UnrealChaos Physics Updates, Relativistic Polyhedral NESC Check-Cases by @AlexSein98 in SimDynamX/SC_Platform#3250
- Vr pocket inventory + Solar system tour by @tnweidner1216 in SimDynamX/SC_Platform#3255
- Fix DrawCurve rotation, more tasks UI by @connorjak in SimDynamX/SC_Platform#3257
- Task sequencer task runner structs by @connorjak in SimDynamX/SC_Platform#3260
- Horizon Matching packaging continued, fixing issues as we go for Task UI by @connorjak in SimDynamX/SC_Platform#3256
- Fix Visualizer Bounding Boxes by @jc-luna in SimDynamX/SC_Platform#3186
- Fix AddEntity crash, WIP Task Runner wrap up by @connorjak in SimDynamX/SC_Platform#3262
- Eridani Updates, PyBind and Raytracing Fixes, Hoverpad 3D Model, and Lighting Analysis System by @AlexSein98 in SimDynamX/SC_Platform#3263
- HLS manual control, fix dev debug print on param maps by @connorjak in SimDynamX/SC_Platform#3264
- MODT Thermal Traverse progress, fix Tasks bug by @connorjak in SimDynamX/SC_Platform#3267
- Vr sse fixes june2026 by @tnweidner1216 in SimDynamX/SC_Platform#3266
- Eridani fixes, SST waypoints by @connorjak in SimDynamX/SC_Platform#3269
- Python API improvements, Solar System Tour progress by @connorjak in SimDynamX/SC_Platform#3270
Full Changelog: SimDynamX/SC_Platform@v0.50.0...v0.51.0