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Releases: Sketch494/Auto-Bake

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Auto Bake v1.0.0

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@github-actions github-actions released this 08 Jul 06:54
f6964cd

Auto Bake v1.0.0: initial release

Bake entire scenes or selected objects into optimized texture atlases with configurable bake passes, automatic UV handling, baked material creation, multi-format export and one-click ZIP packaging.

📦 Which file do I download?

File For
auto_bake.zip Everyone: classic add-on ZIP, installs on Blender 3.6 → latest via Edit → Preferences → Add-ons → Install
auto_bake-1.0.0.zip Same file, version-pinned name
auto_bake-1.0.0-extension.zip Blender 4.2+ Extension format (Install from Disk)

Do not extract the ZIP: install it directly from Blender.

✨ Highlights

  • 13 bake passes: Base Color, Normal, Roughness, Metallic, AO, Emission, Alpha, Specular, Glossiness, Height, Displacement, Combined + unlimited custom Principled-input passes
  • True shared atlases with texel-density preservation, island packing and automatic atlas resizing up to 8192
  • Noise-free channel captures via a temporary emission rig (metallic surfaces keep their albedo)
  • Automatic UVs (Smart UV Project) on objects that have none: originals never touched
  • Baked material generation with full Principled wiring, transparency and normal-map support
  • Exports: .blend, FBX, OBJ, glTF (GLB) + organized ZIP packaging with optional README/license
  • Production UX: confirmation dialogs, live progress + ETA, friendly errors with fixes, session log, GPU/CPU with graceful fallback
  • Tested end-to-end on Blender 3.6.23 LTS, 4.2.22 LTS and 5.1.2 (35 automated checks each)

Full documentation: https://autobake.sketch494.online · User Guide · Changelog

Full Changelog: https://github.com/Sketch494/Auto-Bake/commits/v1.0.0