Releases: Sketch494/Auto-Bake
Releases · Sketch494/Auto-Bake
Release list
Auto Bake v1.0.0
Auto Bake v1.0.0: initial release
Bake entire scenes or selected objects into optimized texture atlases with configurable bake passes, automatic UV handling, baked material creation, multi-format export and one-click ZIP packaging.
📦 Which file do I download?
| File | For |
|---|---|
auto_bake.zip |
Everyone: classic add-on ZIP, installs on Blender 3.6 → latest via Edit → Preferences → Add-ons → Install |
auto_bake-1.0.0.zip |
Same file, version-pinned name |
auto_bake-1.0.0-extension.zip |
Blender 4.2+ Extension format (Install from Disk) |
Do not extract the ZIP: install it directly from Blender.
✨ Highlights
- 13 bake passes: Base Color, Normal, Roughness, Metallic, AO, Emission, Alpha, Specular, Glossiness, Height, Displacement, Combined + unlimited custom Principled-input passes
- True shared atlases with texel-density preservation, island packing and automatic atlas resizing up to 8192
- Noise-free channel captures via a temporary emission rig (metallic surfaces keep their albedo)
- Automatic UVs (Smart UV Project) on objects that have none: originals never touched
- Baked material generation with full Principled wiring, transparency and normal-map support
- Exports: .blend, FBX, OBJ, glTF (GLB) + organized ZIP packaging with optional README/license
- Production UX: confirmation dialogs, live progress + ETA, friendly errors with fixes, session log, GPU/CPU with graceful fallback
- Tested end-to-end on Blender 3.6.23 LTS, 4.2.22 LTS and 5.1.2 (35 automated checks each)
Full documentation: https://autobake.sketch494.online · User Guide · Changelog
Full Changelog: https://github.com/Sketch494/Auto-Bake/commits/v1.0.0