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1.8.0

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@PrismaticFlower PrismaticFlower released this 08 Apr 09:48

Requirements

  • Windows 10, at least version 1909
  • Direct3D Feature Level 11_0 or higher capable GPU

Release Notes

Additions

  • Added new "Blended" bloom mode and made it the default. The old bloom mode has been named "Threshold" and old configs will default to using this mode. The new mode is (in my opinion) easier to configure and make look nice but the old one will stick around for compatibility and anyone who prefers it. The new mode also forces the game's scene blur effect off when in use as they don't work that well together.
  • Added new "Ambient" SSAO mode and made it the default. The old SSAO mode has been named "Global" and old configs will default to using this mode. In the new mode SSAO only affects ambient lighting and baked vertex lighting.
  • Added a fix for game's sky disappearing at very high near scene ranges.
  • Changed default Bloom Intensity to 1.0, old configs that are missing an Intensity setting will continue to use the old default of 0.75.

Fixes

  • Fixed Order-Independent Transparency sometimes causing all transparents to disappear.
  • Fixed Shader Patch's fix for the Steam/GoG builds of the game crashing when Print Screen.
  • Fixed DirectInput hooks still being installed when Shader Patch was disabled.
  • Fixed some cases where the game window wouldn't show up on the taskbar.
  • Improved mouse cursor clipping for the game's window.
  • Fixed issue where munging .tmtrl files would randomly fail with Failed to find material "" in terrain material config!

Known Issues

  • Order-Independent Transparency causes issues with light flares on some maps. This isn't a new issue to this release but I feel it is worth calling out. It will hopefully be fixed in the next release.