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[TPC] Combat Evolution
Sleys edited this page Jun 18, 2026
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3 revisions
Execution animations can be registered for either a weapon category or a specific item. Only one of these options may be used per definition.
Note Defining both
categoryanditemin the same file will cause the definition to be considered invalid.
Path
config/epicfight_edp/third_party/combat_evolution/execution/*.json
Path
data_driven/<mod_id>/third_party/combat_evolution/execution/*.json
| Property | Type | Description |
|---|---|---|
category |
String | Weapon category that will receive the execution animation. Use "null" to ignore this field. |
item |
String | Specific item registry name (modid:item_name). Use "null" to ignore this field. |
style |
String | Combat style required for the execution animation. |
executionAnimation |
String | Animation played by the attacker during the execution sequence. |
executedAnimation |
String | Animation played by the executed target. |
xOffset |
Float | Horizontal X offset applied to the executed entity. |
yOffset |
Float | Vertical Y offset applied to the executed entity. |
zOffset |
Float | Forward/backward Z offset applied to the executed entity. |
rotationOffset |
Float | Additional rotation offset applied between the attacker and the executed target. |
totalTick |
Integer | Total duration of the execution sequence in ticks. |
{
"category": "greatsword",
"item": "null",
"style": "two_hand",
"executionAnimation": "examplemod:blood_execution",
"executedAnimation": "examplemod:executed_fall",
"xOffset": 0.0,
"yOffset": 0.0,
"zOffset": 0.5,
"rotationOffset": 180.0,
"totalTick": 40
}{
"category": "null",
"item": "examplemod:execution_blade",
"style": "one_hand",
"executionAnimation": "examplemod:blade_execution",
"executedAnimation": "examplemod:executed_stab",
"xOffset": 0.0,
"yOffset": 0.0,
"zOffset": 0.25,
"rotationOffset": 180.0,
"totalTick": 35
}- Use either
categoryoritem. - Do not define both fields in the same file.
-
stylemust match a valid Combat Evolution combat style. - Animation identifiers must reference registered animations.