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03. Zoom Types
Sleys edited this page Jun 18, 2026
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3 revisions
When creating custom items via datapacks, right-clicking or charging an item without a native Epic Fight animation often "glitches" or breaks the client-side camera field of view (FOV).
You can instantly patch this by declaring a zoom_in_type:
{
"zoom_in_type": "custom"
}🔎 Valid Zoom Types
- none
- always
- use_tick
- aiming
- custom
In this example, we see a Scytha that, with the passive skill of the Weapons of Miracle mod "Demon Mark" can launch a projectile when right-clicked. However, when launched, the camera flickers slightly! This is because a zoom level needs to be assigned for the effect to be more effective.
Datapack from Simply Swords EpicFied by RobertOn.
{
"collider": {
"number": 3,
"size": [ 0.25, 0.4, 0.85 ],
"center": [ 0.0, 0.0, -0.65 ]
},
"hit_particle": "wom:antitheus_hit",
"hit_sound": "simplyswords:dark_sword_attack_with_blood_02",
"livingmotion_modifier": {
"two_hand": {
"idle": "wom:biped/living/antitheus_idle",
"run": "epicfight:biped/living/run_spear",
"block": "wom:biped/skill/antitheus_aiming",
"sneak": "reimportrob:biped/reascer_staff_idle_old",
"kneel": "reimportrob:biped/reascer_old_sowrd_onehand_kneel",
"walk": "wom:biped/living/antitheus_walk",
"sit": "epicfight:biped/living/hold_spear"
},
"ochs": {
"fly": "wom:biped/living/antitheus_ascended_idle",
"fall": "wom:biped/living/antitheus_ascended_idle",
"idle": "wom:biped/living/antitheus_ascended_idle",
"run": "wom:biped/living/antitheus_ascended_run",
"block": "wom:biped/skill/antitheus_aiming",
"sneak": "wom:biped/living/antitheus_ascended_idle",
"float": "wom:biped/living/antitheus_ascended_walk",
"walk": "wom:biped/living/antitheus_ascended_walk",
"swim": "wom:biped/living/antitheus_ascended_idle",
"kneel": "wom:biped/living/antitheus_ascended_idle",
"sit": "wom:biped/living/antitheus_ascended_idle"
}
},
"swing_sound": "simplyswords:dark_sword_attack_03",
"passive_skill": "wom:demon_mark_passive",
"combos": {
"two_hand": [
"efn:biped/scythe/combat/scythe_auto1",
"wom:biped/combat/torment_auto_1",
"wom:biped/combat/antitheus_auto_1",
"wom:biped/combat/antitheus_auto_3",
"wom:biped/combat/agony_auto_2",
"efn:biped/scythe/combat/scythe_auto5",
"wom:biped/combat/antitheus_agression",
"wom:biped/combat/napoleon_waterlow"
],
"ochs": [
"wom:biped/skill/antitheus_ascended_auto_2",
"wom:biped/skill/antitheus_ascended_auto_3",
"wom:biped/skill/antitheus_ascended_blink",
"wom:biped/combat/antitheus_guillotine",
"wom:biped/skill/napoleon_shoot_2",
"wom:biped/combat/antitheus_auto_2",
"wom:biped/combat/agony_auto_2",
"wom:biped/combat/antitheus_auto_3",
"wom:biped/skill/napoleon_austerlitz_shoot",
"wom:biped/skill/antitheus_ascended_blink",
"wom:biped/skill/antitheus_ascended_auto_1",
"reimportrob:biped/antitheus_ascended_blink",
"wom:biped/skill/antitheus_ascended_deathfall"
]
},
"zoom_in_type": "custom",
"styles": {
"default": "two_hand",
"cases": [
{
"style": "two_hand",
"conditions": [
{
"predicate": "epicfight:innate_skill_integer_data_key",
"expected_value": 5,
"skill_data_key": "wom:witheraftereffect"
}
]
},
{
"style": "ochs",
"conditions": [
{
"predicate": "epicfight:skill_active",
"skill": "wom:demonic_ascension"
}
]
}
]
},
"category": "antitheus",
"innate_skills": {
"two_hand": "wom:demonic_ascension",
"ochs": "wom:demonic_ascension"
},
"usable_in_offhand": false
}