-
Notifications
You must be signed in to change notification settings - Fork 0
11‐1. Simple Innate Skills
Sleys edited this page Jun 18, 2026
·
7 revisions
Simple Innate Skills are designed for clean, instant-execution combat abilities. Unlike conditional or channeled mechanics, they trigger a single standalone animation mapped to one unified property block upon key activation.
Depending on whether you want users to be able to modify categories locally or bundle them inside your mod, choose one of the following paths:
Use this path if you want the setup to be easily accessible/editable by servers or pack devs.
-
Path:
.minecraft/config/epicfight_edp/innate_skill_builder/simple_innate_skill/*.json ⚠️ Rule: You MUST explicitly declare themodidfield inside the JSON when using this folder.
Use this path to ship categories natively pre-configured inside your mod jar file or data-driven setup.
-
Path:
data_driven/<your_modid>/innate_skill_builder/simple_innate_skill/*.json - 💡 Rule: The
modidfield can be safely omitted inside the JSON because the directory's namespace acts as the fallback signer automatically.
The file structure utilizes the mono_phase property setup. Here is the precise implementation layout:
{
"modid": "epicfight",
"name": "fatal_slash_dash",
"animation": "epicfight:biped/skill/battojutsu_dash",
"properties_type": "mono_phase",
"properties": {
"max_strikes": 1.0,
"damage_multiplier": 2.8,
"armor_negation": 20.0,
"impact": 1.6,
"stun_type": "long"
}
}