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Sleys edited this page Jun 22, 2026 · 44 revisions

Welcome to the Extended Datapacks (EDP) Wiki! ⚔️

Extended Datapacks is a extension for Epic Fight Mod. It empowers datapack, resourcepack & registry (Data-Driven) for creators to implement advanced combat mechanics, custom visual effects, and intricate logic systems via JSON configurations.

Information valid only for version v2.2!


📌 Requirements

To use this mod, ensure you have the following dependencies installed:

Dependency Versions Compatibility Notes
Epic Fight Mod Required (All versions)
Lazy Utilities Required (Pre v2.0) Legacy library.
SL Library / SLM Required (Post v2.0) New libraries (Epic Fight & Shaders modules).
Weapons Of Miracle Optional Unlocks Passive Skills & Innate Skills Utilities for WoM.
Combat Evolution Optional Unlocks Json Execution Animation Registry.

🧭 Project Roadmap

Take a look at what is currently implemented and what is coming next!

  • Innate Skills v2.1 (Simple, Conditional, and Holdable via JSON)

  • Combat Evolution Executions (1.20.1 Integration)

  • Rework for Item & Shader Config v2.2 ⚙️ In Progress

    • Centralized Item Configuration & QoL Systems Rework 🛠️
      • Reworked & QoL Models Per Style System ✔️
      • Reworked & QoL Advanced Swing Trails ✔️
      • Reworked & QoL Shader Packets ✔️
      • Reworked & QoL Overlays ✔️
      • Reworked & QoL Item Configuration ✔️
      • Reworked & QoL TPC - WoM 🛠️
    • Sealed Records for Sheaders ✔️
    • New Filters: CRT, Glow, Bi-Color Overlay, Colored Impact Frame & Sharpen ✔️
  • Future Ideas 💡

    • Time Innate Skills & Conditional Holdable Innate Skills
    • Camera Packet on Animations (1.20.1)
    • Skill Books (Dodge / Guard / General)

It was primarily developed for NeoForge 1.21.1, then ported to Forge. Current progress is only available in version 1.21.1!


📖 Wiki Navigation

Select a topic to start building!

Topic Category Difficulty
00. For Data-Driven Folders 🧰 Core 🟡 Medium
01. Skill Datakeys & Styles 🧰 Core 🟡 Medium
02. Passive Skills 🧰 Core 🟢 Easy
09. Weapon Categories 🧰 Core 🟢 Easy
12. Item Properties 🧰 Core 🟢 Easy
03. Zoom Types 👁️ Visuals 🟢 Easy
06. Weapon Models per Style 👁️ Visuals 🟢 Easy
05. Advanced Swing Trails 👁️ Visuals 🟡 Medium
08-1. Shader Effects I 👁️ Visuals 🔴 Hard
08-2. Shader Effects II 👁️ Visuals 🔴 Hard
10. Overlays Effects 👁️ Visuals 🟡 Medium
04. Charged Attacks ⚔️ Combat 🟡 Medium
07-1. Add Icon to Skill Category 🗝️ Skill Builder 🟢 Easy
07-2. Add Category to Passive Skills 🗝️ Skill Builder 🟢 Easy
07-3. Add Category to Guard Skills 🗝️ Skill Builder 🔴 Hard
11-1. Simple Innate Skills 🛠️ Innate Builder 🟡 Medium
11-2. Holdable Innate Skills 🛠️ Innate Builder 🔴 Hard
11-3. Conditional Innate Skills 🛠️ Innate Builder 🔴 Hard
[TPC] Combat Evolution ⚙️ Third-Party 🟡 Medium
[TPC] Weapons of Miracle ⚙️ Third-Party 🟢 Easy

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