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Extended Datapacks is a extension for Epic Fight Mod. It empowers datapack, resourcepack & registry (Data-Driven) for creators to implement advanced combat mechanics, custom visual effects, and intricate logic systems via JSON configurations.
Information valid only for version v2.2!
To use this mod, ensure you have the following dependencies installed:
| Dependency | Versions Compatibility | Notes |
|---|---|---|
| Epic Fight Mod | Required (All versions) | |
| Lazy Utilities | Required (Pre v2.0) | Legacy library. |
| SL Library / SLM | Required (Post v2.0) | New libraries (Epic Fight & Shaders modules). |
| Weapons Of Miracle | Optional | Unlocks Passive Skills & Innate Skills Utilities for WoM. |
| Combat Evolution | Optional | Unlocks Json Execution Animation Registry. |
Take a look at what is currently implemented and what is coming next!
-
Innate Skills v2.1 (Simple, Conditional, and Holdable via JSON)
-
Combat Evolution Executions (1.20.1 Integration)
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Rework for Item & Shader Config v2.2 ⚙️ In Progress
- Centralized Item Configuration & QoL Systems Rework 🛠️
- Reworked & QoL Models Per Style System ✔️
- Reworked & QoL Advanced Swing Trails ✔️
- Reworked & QoL Shader Packets ✔️
- Reworked & QoL Overlays ✔️
- Reworked & QoL Item Configuration ✔️
- Reworked & QoL TPC - WoM 🛠️
- Sealed Records for Sheaders ✔️
- New Filters: CRT, Glow, Bi-Color Overlay, Colored Impact Frame & Sharpen ✔️
- Centralized Item Configuration & QoL Systems Rework 🛠️
-
Future Ideas 💡
- Time Innate Skills & Conditional Holdable Innate Skills
- Camera Packet on Animations (1.20.1)
- Skill Books (Dodge / Guard / General)
It was primarily developed for NeoForge 1.21.1, then ported to Forge. Current progress is only available in version 1.21.1!
May you find what you desire...
It allows you to change small things, however, it's probably what you'll use most.
| Topic | Difficulty |
|---|---|
| 00. For Data-Driven Folders | 🟡 Medium |
| 01. Skill Datakeys & Styles | 🟡 Medium |
| 02. Passive Skills | 🟢 Easy |
| 09. Weapon Categories | 🟢 Easy |
| 12. Item Properties | 🟢 Easy |
It allows things to be more cinematic than they already are.
| Topic | Difficulty |
|---|---|
| 03. Zoom Types | 🟢 Easy |
| 06. Weapon Models per Style | 🟡 Medium |
| 05. Advanced Swing Trails | 🟡 Medium |
| 08-1. Shader Effects I | 🔴 Hard |
| 08-2. Shader Effects II | 🔴 Hard |
| 10. Overlays Effects | 🔴 Hard |
May new strength be found in your hands!
| Topic | Difficulty |
|---|---|
| 04. Charged Attacks | 🟡 Medium |
Easily make multiple categories compatible with multiple skills.
| Topic | Difficulty |
|---|---|
| 07-1. Add Icon to Skill Category | 🟢 Easy |
| 07-2. Add Category to Passive Skills | 🟢 Easy |
| 07-3. Add Category to Guard Skills | 🔴 Hard |
Allows you to clone exciting animations to use as skills, preserving their properties; or create new animations to assign and register as innate skills.
| Topic | Difficulty |
|---|---|
| 11-1. Simple Innate Skills | 🟡 Medium |
| 11-2. Holdable Innate Skills | 🔴 Hard |
| 11-3. Conditional Innate Skills | 🔴 Hard |
One hand, with those things that lie far from us...
| Topic | Difficulty |
|---|---|
| [TPC] Combat Evolution | 🟡 Medium |
| [TPC] Weapons of Miracle | 🟢 Easy |