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Sleys edited this page Jun 18, 2026
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Extended Datapacks is a extension for Epic Fight Mod. It empowers datapack, resourcepack & registry (Data-Driven) for creators to implement advanced combat mechanics, custom visual effects, and intricate logic systems via JSON configurations.
To use this mod, ensure you have the following dependencies installed:
| Dependency | Versions Compatibility | Notes |
|---|---|---|
| Epic Fight Mod | Required (All versions) | |
| Lazy Utilities | Required (Pre v2.0) | Legacy helper library. |
| SL Library / SLM | Required (Post v2.0) | Modern integration split (Epic Fight & Shaders modules). |
| Weapons Of Miracle | Optional | Unlocks Passive Skills & Innate Skills Utilities. |
| Combat Evolution | Optional | Unlocks Json Execution Animation Registry. |
Take a look at what is currently implemented and what is coming next!
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Innate Skills v2.1 (Simple, Conditional, and Holdable via JSON)
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Combat Evolution Executions (1.20.1 Integration)
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Rework for Item & Shader Config v2.2 ⚙️ In Progress
- Centralized Item Configuration 🛠️
- New Filters: CRT, Glow, Bi-Color Overlay, Colored Impact Frame & Sharpen ❌
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Future Ideas 💡
- Time Innate Skills & Conditional Holdable Innate Skills
- Camera Packet on Animations (1.20.1)
- Skill Books (Dodge / Guard / General)
Select a topic to start building:
- 00. For Data-Driven Folders
- 01. Skill Datakeys & Styles
- 02. Passive Skills
- 03. Zoom Types
- 04. Charged Attacks
- 05. Advanced Swing Trails
- 06. Weapon Models per Style
- 07-1. Add Icon to Skill Category
- 07-2. Add Category to Passive Skills
- 07-3. Add Category to Guard Skills
- 08. Shader Effects
- 09. Weapon Categories
- 10. Overlays per Style
- 11-1. Simple Innate Skills
- 11-2. Holdable Innate Skills
- 11-3. Conditional Innate Skills
- [TPC] Combat Evolution
- [TPC] Weapons of Miracle