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Extended Datapacks is a extension for Epic Fight Mod. It empowers datapack, resourcepack & registry (Data-Driven) for creators to implement combat mechanics, custom visual effects, and logic systems via JSON configurations.
Information valid only for version v2.2 o or higher!
To use this mod, ensure you have the following dependencies installed:
| Dependency | Versions Compatibility | Notes |
|---|---|---|
| Epic Fight Mod | Required (All versions) | |
| Lazy Utilities | Required (Pre v2.0) | Legacy library. |
| SL Library / SLM | Required (Post v2.0) | New libraries (Epic Fight & Shaders modules). |
| Weapons Of Miracle | Optional | Unlocks Passive Skills & Innate Skills Utilities for WoM. |
| Combat Evolution | Optional | Unlocks Json Execution Animation Registry. |
Take a look at what is currently implemented and what is coming next!
-
Rework for Systems & Shader II v2.2 ✔️
- Centralized Item Configuration & QoL Systems Rework ✔️
- Reworked & QoL Models Per Style System ✔️
- Reworked & QoL Advanced Swing Trails ✔️
- Reworked & QoL Shader Packets ✔️
- Reworked & QoL Overlays ✔️
- Reworked & QoL Item Configuration ✔️
- Reworked & QoL TPC - WoM 🛠️ (Only 1.20.1)
- Sealed Records for Sheaders ✔️
- New Filters: CRT, Glow, Bi-Color Overlay, Colored Impact Frame & Sharpen ✔️
- Steacks Conditional Innate Skills ✔️ (v2.2.1)
- Centralized Item Configuration & QoL Systems Rework ✔️
-
** Backporting to Forge 1.20.1** ✔️
- Reworked & QoL TPC - WoM 🛠️ (Only 1.20.1)
| Update | Priority |
|---|---|
| Advanced Animations Registry v2.3 | 🔺 High |
| Innate Skills II - Payloads v2.4 | 🔶 Mid |
| Update | Probability |
|---|---|
| Time Innate Skills & Conditional Holdable Innate Skills | 🔶 Mid |
| Camera Packet on Animations (1.20.1) | 🔻 Low |
| Skill Books (Dodge / Guard / General) | 🔻 Low |
The main version is NeoForge; once version 1.21.1 is complete, the features are backported to Forge 1.20.1!
Table of contents, grouped by functions and usefulness of each topic per tab, in addition to a standard indication of difficulty.
Where journey begins
Contains the systems you'll use most often: styles, skill data, item properties, weapon categories, and the core data-driven mechanics that define how content behaves.
| Topic | Difficulty |
|---|---|
| 00. For Data-Driven Folders | 🟡 Medium |
| 01. Skill Datakeys & Styles | 🟡 Medium |
| 02. Passive Skills | 🟢 Easy |
| 09. Weapon Categories | 🟢 Easy |
| 12. Item Properties | 🟢 Easy |
Open ye your eyes and see!
Everything related to visual presentation: weapon models, swing trails, shader effects, overlays, and camera behavior. These systems focus on appearance without directly changing gameplay mechanics.
| Topic | Difficulty |
|---|---|
| 03. Zoom Types | 🟢 Easy |
| 06. Weapon Models per Style | 🟡 Medium |
| 05. Advanced Swing Trails | 🟡 Medium |
| 08-1. Shader Effects I | 🔴 Hard |
| 08-2. Shader Effects II | 🔴 Hard |
| 10. Overlays Effects | 🔴 Hard |
Whatsoever thy hand findeth to do, do it with thy might
Gameplay-oriented mechanics that affect how weapons in combat, such as charged attacks and other offensive systems (stamina cost per hit, attack speed, etc).
| Topic | Difficulty |
|---|---|
| 04. Charged Attacks | 🟡 Medium |
It allows you to modify the current skills system, allowing you to add categories to them, whether passive or guards.
| Topic | Difficulty |
|---|---|
| 07-1. Add Icon to Skill Category | 🟢 Easy |
| 07-2. Add Category to Passive Skills | 🟢 Easy |
| 07-3. Add Category to Guard Skills | 🔴 Hard |
Create, clone, and customize innate skills from existing animations. From simple activation skills to advanced conditional and holdable abilities!
| Topic | Difficulty |
|---|---|
| 11-1. Simple Innate Skills | 🟡 Medium |
| 11-2. Holdable Innate Skills | 🔴 Hard |
| 11-3. Conditional Innate Skills | 🔴 Hard |
| 11-4. Stacks Conditional Innate Skills | 🔴 Hard |
A hand for those things that lie far from us...
Compatibility guides and integrations for external mods. These pages explain how to connect and extend third-party.
| Topic | Difficulty |
|---|---|
| [TPC] Combat Evolution | 🟡 Medium |
| [TPC] Weapons of Miracle | 🟢 Easy |