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6 changes: 0 additions & 6 deletions Assets/Resources/Data/character.csv

This file was deleted.

14 changes: 13 additions & 1 deletion Assets/Resources/Data/effects.json
Original file line number Diff line number Diff line change
Expand Up @@ -122,5 +122,17 @@
"maxStacks": 2
}
}
]
],
"qteEffects": {
"offensive": [
{ "result": "Bad", "multiplier": 0.9 },
{ "result": "Good", "multiplier": 1.0 },
{ "result": "Perfect", "multiplier": 1.1 }
],
"defensive": [
{ "result": "Bad", "shieldPercent": 1, "description": "Gain 1% max HP as shield" },
{ "result": "Good", "shieldPercent": 3, "description": "Gain 3% max HP as shield" },
{ "result": "Perfect", "shieldPercent": 5, "description": "Gain 5% max HP as shield" }
]
}
}
26 changes: 0 additions & 26 deletions Assets/Resources/Data/elementalInterractions.csv

This file was deleted.

42 changes: 6 additions & 36 deletions Assets/Resources/Data/elementalReactionEffects.csv
Original file line number Diff line number Diff line change
@@ -1,37 +1,7 @@
ReactionId,Order,EffectType,Target,Value,DurationTurns,ChancePct,Notes
Fire_Fire,1,ApplyDotFromHitPct,Enemy,0.1,3,100,Burn DoT = 10% of damage dealt per turn for 3 turns
Fire_Fire,2,TriggerExistingDotsInstant,Enemy,1,0,100,Triggers all existing DoTs to tick instantly once
Fire_Ice,1,CritChanceBonus,Attacker,0.1,0,100,Adds 10% crit chance on this hit only
Fire_Ice,2,CritDamageBonus,Attacker,0.2,0,100,Adds 20% crit damage on this hit only
Fire_Water,1,AddShieldFromHitPct,Attacker,0.05,1,100,Gain Shield = 5% of damage dealt (expires next player turn)
Fire_Wind,1,ApplyStatus,Enemy,Burn,3,100,Apply Burn to enemy (DurationTurns=3)
Fire_Wind,2,ResistDeltaPct_Fire,Enemy,-0.2,2,100,Fire resistance -20% for 2 turns (can go below 0)
Fire_Rock,1,ResistAllDeltaPct,Attacker,0.05,2,100,Add +5% to all resistances for 2 turns
Ice_Ice,1,ResistDeltaPct_Ice,Enemy,-0.3,2,100,Ice resistance -30% for 2 turns (can go below 0)
Ice_Ice,2,CritChanceBonus,Attacker,0.05,0,100,Adds 5% crit chance on this hit only
Ice_Ice,3,CritDamageBonus,Attacker,0.1,0,100,Adds 10% crit damage on this hit only
Ice_Water,1,ApplyStatus,Enemy,Stun,1,100,Enemy is frozen: skips next turn
Ice_Water,2,CritChanceBonus,Attacker,0.1,0,100,Adds 10% crit chance on this hit only
Ice_Water,3,CritDamageBonus,Attacker,0.2,0,100,Adds 20% crit damage on this hit only
Ice_Wind,1,ResistDeltaPct_Ice,Enemy,-0.2,2,100,Ice resistance -20% for 2 turns (can go below 0)
Ice_Rock,1,ResistAllDeltaPct,Attacker,0.05,2,100,Add +5% to all resistances for 2 turns
Water_Ice,1,ApplyStatus,Enemy,Stun,1,100,Enemy is frozen: skips next turn
Water_Ice,2,CritChanceBonus,Attacker,0.1,0,100,Adds 10% crit chance on this hit only
Water_Ice,3,CritDamageBonus,Attacker,0.2,0,100,Adds 20% crit damage on this hit only
Water_Water,1,ResistDeltaPct_Water,Enemy,-0.3,2,100,Water resistance -30% for 2 turns (can go below 0)
Water_Water,2,AddShieldFlat,Attacker,30,1,100,Gain 30 flat Shield (expires next player turn)
Water_Wind,1,ResistDeltaPct_Water,Enemy,-0.2,2,100,Water resistance -20% for 2 turns (can go below 0)
Water_Rock,1,ResistAllDeltaPct,Attacker,0.05,2,100,Add +5% to all resistances for 2 turns
Wind_Fire,1,ApplyDotFromHitPct,Enemy,0.05,2,100,Burn DoT = 5% of damage dealt per turn for 2 turns
Wind_Ice,1,CritChanceBonus,Attacker,0.05,0,100,Adds 5% crit chance on this hit only
Wind_Ice,2,CritDamageBonus,Attacker,0.1,0,100,Adds 10% crit damage on this hit only
Wind_Water,1,AddShieldFromHitPct,Attacker,0.05,1,100,Gain Shield = 5% of damage dealt (expires next player turn)
Wind_Wind,1,ResistDeltaPct_Wind,Enemy,-0.3,2,100,Wind resistance -30% for 2 turns (can go below 0)
Wind_Wind,2,ApplyStatus,Enemy,Stun,1,50,50% chance to skip next turn
Wind_Rock,1,ResistAllDeltaPct,Attacker,0.05,2,100,Stone Gale: +5% all resistances for 2 turns
Rock_Fire,1,ApplyDotFromHitPct,Enemy,0.08,3,100,Burn DoT = 8% of damage dealt per turn for 3 turns
Rock_Ice,1,ResistDeltaPct_Ice,Enemy,-0.2,2,100,Icequake: Ice resistance -20% for 2 turns
Rock_Water,1,AddShieldFromHitPct,Attacker,0.05,1,100,Gain Shield = 5% of damage dealt
Rock_Wind,1,ResistDeltaPct_Rock,Enemy,-0.2,2,100,Rock resistance -20% for 2 turns (Can go below 0)
Rock_Rock,1,ResistAllDeltaPct,Attacker,0.05,2,100,Gain +5% all resistances for 2 turns
Rock_Rock,2,AddShieldFlat,Attacker,30,1,100,Gain 30 flat Shield (expires next player turn)
Fire_Ice,1,Damage,Enemy,1.5,0,100,Melt reaction bonus damage
Ice_Fire,1,Damage,Enemy,1.5,0,100,Melt reaction bonus damage
Fire_Lightning,1,DoT,Enemy,10,2,100,Overload DoT effect
Lightning_Fire,1,DoT,Enemy,10,2,100,Overload DoT effect
Ice_Lightning,1,Stun,Enemy,0,1,50,Superconduct stun chance
Lightning_Ice,1,Stun,Enemy,0,1,50,Superconduct stun chance
26 changes: 0 additions & 26 deletions Assets/Resources/Data/elementalReactions.csv

This file was deleted.

29 changes: 29 additions & 0 deletions Assets/Resources/Data/elementalReactions.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
{
"reactions": [
{ "id": "Fire_Fire", "name": "Pyroclasm", "damageMultiplier": 1.3 },
{ "id": "Fire_Ice", "name": "Frostfire", "damageMultiplier": 1.5 },
{ "id": "Fire_Water", "name": "Smother", "damageMultiplier": 1.25 },
{ "id": "Fire_Wind", "name": "Inferno", "damageMultiplier": 1.2 },
{ "id": "Fire_Rock", "name": "Cinderquake", "damageMultiplier": 1.35 },
{ "id": "Ice_Fire", "name": "Melt", "damageMultiplier": 1.75 },
{ "id": "Ice_Ice", "name": "Coldsnap", "damageMultiplier": 1.3 },
{ "id": "Ice_Water", "name": "Freeze", "damageMultiplier": 1.0 },
{ "id": "Ice_Wind", "name": "Blizzard", "damageMultiplier": 1.2 },
{ "id": "Ice_Rock", "name": "Glacial Fracture", "damageMultiplier": 1.3 },
{ "id": "Water_Fire", "name": "Vaporize", "damageMultiplier": 1.5 },
{ "id": "Water_Ice", "name": "Freeze", "damageMultiplier": 1.0 },
{ "id": "Water_Water", "name": "Tidal Surge", "damageMultiplier": 1.3 },
{ "id": "Water_Wind", "name": "Monsoon", "damageMultiplier": 1.2 },
{ "id": "Water_Rock", "name": "Tsunami", "damageMultiplier": 1.35 },
{ "id": "Wind_Fire", "name": "Backdraft", "damageMultiplier": 1.3 },
{ "id": "Wind_Ice", "name": "Howling Blast", "damageMultiplier": 1.25 },
{ "id": "Wind_Water", "name": "Mist", "damageMultiplier": 1.1 },
{ "id": "Wind_Wind", "name": "Tornado", "damageMultiplier": 1.2 },
{ "id": "Wind_Rock", "name": "Stone Gale", "damageMultiplier": 1.25 },
{ "id": "Rock_Fire", "name": "Magma", "damageMultiplier": 1.5 },
{ "id": "Rock_Ice", "name": "Icequake", "damageMultiplier": 1.35 },
{ "id": "Rock_Water", "name": "Mudslide", "damageMultiplier": 1.3 },
{ "id": "Rock_Wind", "name": "Dust Storm", "damageMultiplier": 1.2 },
{ "id": "Rock_Rock", "name": "Fortify", "damageMultiplier": 1.3 }
]
}

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