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Models that need optimizing to improve overall FPS and make the players happy! 😁 This will improve FPS for everyone, even if they aren't getting sub 60. Less elements is less time spent rendering!

Most of these require slight texture modifications, due to the nature of the changes.

I have not finished going though every model in the mod, but I've gone though a decent number of the most impactful ones.

Model Name Element Count Optimized Element Count Description of Changes Changes pushed
track/ascending_template 18 7 Extend rail ties across, remove extra "cap" elements for the ends of the ties, extend rail top and bottom element across. These optmizations could easily be applied to every rail, and it would SIGNIFICANTLY impact performance around large rail setups. This is a huge performance loss!
mechanical_drill/block 5 3 Simplify the main cube ✔️
mechanical_drill/head 10 8 Simplify the protrusions on the side of the drill, and including the shaft as an extension of the drill head
large_cogwheel 16 13 Simplify the center of the cog ✔️
white_sail 9 5 Simplify main body into 2 elements instead of 5, and then reduce the "feet" to 3 elements using some inside out cube wizardry
valve_handle 22 20 Reduce the number of elements in the handle shape by extending and inverting elements
stockpile_switch 7 6 Extend one of the redstone elements though the body of the block
portable_storage_interface/block 4 3 Extend one of the top elements across
portable_storage_interface/block_top 10 6 Reduce the number of elements used in the angled bits attached to the mouth of the interface
portable_storage_interface 10 7 Simplify the main body from 4 to 2 elements, and use inverted cubes to reduce the center prongs by 1 element
powered_shaft 2 1 Extend the element all the way though the model
sail_frame 8 5 Same optimizations done to the white_sail
belt_pully 5 3 Extend elements of the roller though the model
item_drain 7 4 Simplify the 4 walls of the cube, and remove the extra element used to create the drain grate, and instead extend the bottom element up
track_signal/block_cross_signal 7 4 Reduce elements by utilizing inverted elements
track_signal/block_entry_signal 7 4 Same as above

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