Repository navigation
Editor Overview
SnekOfSpice edited this page Mar 21, 2025
·
2 revisions
Upon activating the plugin, you will find a new button in the top right corner of Godot. Click it to open the DIISIS editor.

- Undo / Redo: Click these buttons to go back and forth between your operations. The label beneath tells you the previous action.
- Page navigation
- Add pages
- Line type selection
- Line views

- Page key
- Flow behavior
- Select / deselect all lines
- Page-bound facts

- Move line (use shift to move across folders)
- Add line above/below: Inserts a new line of the selected line type
- Set the header data for this line (button is hidden unless a header schema is defined)
- Edit facts and conditionals
- Select & Action menu (copy, cut, paste)
- Count of references to this line from loopback (LB) and jump page (JP) in choices
- Delete line

MANDATORY: Basic text setup
The rest is optional:
Using the context menu, you can either save the file or use the Save As option to give it a custom name. These output files can be saved anywhere inside ://resThe last file to be saved in the DIISIS window is the file to be read by the plugin (this can be overridden). Head to LineReader & Parser to see how to display your work in-game.


💖Make visual novels with DIISIS
- ⧋Getting Started▽
- [VN Template Tutorials]
📈Getting Started
- High Level Overview
- Line Types
- Text
- Choice
- Instruction
- Folder
- Editor Overview
- LineReader & Parser
💥Interactivity and Reactivity
🧠 More Knowledge
- Upgrading to a new version
- Shortcuts
- Dropdowns
- Header
- Text Ingestion
- Adding argument restrictions to functions