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Game Development Portfolio (Dominik StrzaΕ‚ko)

Hi, my name is Dominik aka. Kokon, and this is my project portfolio. I work mainly in Unity and Godot, but I'm not scared of UE5, RenPy, or even Roblox Studio. I'm a fast learner, and I even have some background in Data Science/AI.

To see my CV, send me a mail at dominikstrzalko@gmail.com

I've divided this portfolio into 5 main categories:

  • Work related projets (3 Parts)
  • Science related projects
  • Technical Art projects
  • GameJams related projects
  • Everything else

Legend for symbols:

  • πŸ‘· - Solo work
  • πŸ‘― - Team project
  • ✏️ - Some/All graphics in the game made by me
  • 🎲 - Game Design
  • πŸ’» - Programming
  • πŸ‘” - Team Management
  • πŸ— - Rigging and Bone Animations

Projects that I've finished in my current job. I've programed and designed almost all of them, from start to finish. This is how Knoocker works, where single developer works with a graphic designer, and have to create final product from the idea, to relesed game. Every game is created for our own hardware: Knowla Box and Knowla Wall.

Check all the games right here CLICK

Tech Stack: Unity, Blender, Aseprite, C#

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Description: My first gamedev related job/internship. I've worked on a project for "Enea Operator" a Polish power industry company. Our team created a VR simulation, where technicians from the ENEA, could train their skills.

My duties: 3D modeling and optimizing models for VR, Programming fixes, Testing the VR Software, Helping managing the semantic web database in excel.

Tech Stack: Unity, 3DS Max, Microsoft Excel, Oculus Rift, HTC Vive

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Description: Together with my dear friend Weil, we've founded our own self called studio: Intermission Games. We're creating regular games, and marketing games for the streaming industry. Our last client was PEPSICO, to whom we created a game about dealing with a cat by streaming viewers.

Tech Stack: Godot, GDScript, Blender, Aseprite

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2. Science Related Projects

Description: It's a combination of two things that I love: Unity and AI. The first step in this project was creating a few scenes in the unity engine, that represent forests in different configurations (like day and night), with different trees, and then creating thousands of screenshots, of those scenes. The second step was to create a neural network (Multilayer Perceptron and CNN), that can recognize the type of tree on the image. Our team managed to receive the highest accuracy on our test set, and we also created the most realistic scenes.

Tech stack: Unity Engine, C#, Python, Tensorflow/Keras, OpenCV, Pandas

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Description: because I graduated with a master's degree in computer science with a specialization in artificial intelligence, I wrote my master's thesis about controlling games with a voice in both the Unity engine and Godot engine. before finishing up my master's degree, I also participated in the FedCSIS science conference as a speaker, where I presented my results in the same field. I was able to win the Best Paper Award in the Young Researcher Workshop category.

Tech stack: Unity, Godot, C#, Microsoft Azure, Alphacephei Vosk, Windows Speech Recognition API in Unity, LUIS

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Is it possible to create a game without any writing and artistic skills, or even basic knowledge about the engine, in which you will create a game? That is what we wanted to check with Adrian Nowak and Jan Kaszycki, and that's why we created an almost entirely AI-based game: "Foodie Finds Love".

My duties: Managing the team, Programming, Creating all artworks with stable diffusion, creating all dialogues and plot (mostly with ChatGPT)

Tech stack: RenPy, ChatGPT 4, Stable Diffusion, Eleven Labs, SonicPi, Bark, Python

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3. Technical Art Projects

Description: My first proper scene render in Unreal Engine 5.

Skills Showcased:

  • Level Design
  • Lightning the Scene
  • Creating Emissive Materials
  • Material Blending, Vertex Painting, and puddles (Walls, Road, Sidewalks)
  • Using Decals
  • Filling the scene with static Meshes
  • Using the Foliage Tool
  • Creating the video clips by the UE5 Sequencer
  • Editing the video using DaVinci Resolve

Tech stack: UE5, Davinci Resolve, Quixel

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Description: My first Landscape generated in Unreal Engine 5.

Skills Showcased:

  • Level Design
  • Creating Landscape in Gaea
  • Lightning the Scene
  • Using and creating the Auto Landscape Materials
  • Creating my own Material Functions (Texture Bombing, Macro/Micro Variations, Texture Blends, and many more)
  • Virtual Texture usage and optimizing the scene
  • Filling the scene with static Meshes
  • Creating automated Foliage
  • Creating the video clips by the UE5 Sequencer

Tech stack: UE5, Gaea, Davinci Resolve, Quixel

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4. Game Jams Related Projects

Description: Game created for the United With Ukraine Game Jam. Epic adventure 3D platform game/Endless Runner in which you're a Slavic ruler that takes responsibility for his domain and his people.

Tech stack: Godot, Dialogic, Gdscript, Aseprite, Gimp

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Description: Game created for the Ludum Dare 50. Try to delay the imp invasion of your majestic ghost empire. Use your brain and reflex to solve short puzzles and fights. The unique combination of chess and fantasy. Great game for both people who have never played chess, and everyone else!

Tech stack: Unity, Aseprite, C#

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Description: Game created for the Godocikowy DΕΌem #4. A simple but fun Shmup game with local co-op. At the end of each phase, each player can choose up to 1 card from drawn cards. Different cards give you different powers.

Tech stack: Godot, Gdscript, Aseprite, Krita

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Description: Game made for the #ZostanWDomuRobGry Game Jam 2020. The year is 2147, and Earth, which was once a beautiful planet, now stands abandoned, known as the "dustbin of space." However, not all hope has been lost. A tower defense game.

Tech stack: Unity, Aseprite, C#

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Game created for the Ludum Dare Game jam, but later converted into working steam game.

Tech stack: Godot, GDscript, Blender

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Game created for the XR Game Jam 2024. VR game about dressing up your knight to a fight, as his loyal squire.

Tech stack: Unity, Blender, C#

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5. Other, old, unfinished and small projects

Description: A small project that I've created as a fan work for Vtuber Froot. Small shmap game. I've created 95% of the art assets.

Tech stack: Aseprite, Godot, GDscript

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4. Check other Old/Unfinished projects here CLICK

5. I've also have some interesting projects here: Data Science Portfolio

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