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Description
This error happens when I try to build / export my Godot project.
I found this error on the web that was similar to mine https://godotengine.org/qa/85919/godot-mono-export-cannot-load-assembly-refonly-xamarin-please except theirs had something to do with iOS related.
I've never had this issue when building / exporting on main branch, this only started happening when I decided to start all over on dev branch. Repo: https://github.com/Raccoons-Rise-Up/client-godot
Steps to Reproduce
Clone dev branch from https://github.com/Raccoons-Rise-Up/client-godot and export project. Errors should appear on project export.
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I'm running on Windows 10 64 bit.
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