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Spike 2: Observability Hook Feasibility #2

@SolshineCode

Description

@SolshineCode

🎯 Spike 2: Observability Hook Feasibility

Description

Investigate and implement observability hooks for game state changes to enable Claude AI to perceive and react to game events in real-time.

Acceptance Criteria

  • Implement event emission system for key game state changes (city growth, battles, diplomacy, etc.)
  • Create a mechanism for external AI to subscribe to game events
  • Test event system with sample AI responses
  • Document event schema and subscription API
  • Ensure minimal performance impact

Dependencies

  • None

Estimated Story Points

3

Notes

This spike will determine how Claude AI can perceive game state changes and react accordingly, enabling AI-driven gameplay elements.

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