encode and decode PVR CCZ textures for the game with sprites and mclib support
- convert PVR to CCZ
- convert CCZ to raw image
- decode raw image, supported formats :
- ETC1
- ETC2 RGBA
- RGB888
- RGBA8888
- do all of the above in the reverse order
- @alpha support
- atlas support with correspoding .plist file
- work in progress mclib animation support